Hello there,
I just have some questions.
I have hero which will give +10% Damage to my troops.
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_MyHeroLeadEnable
SpecialPowerTemplate = SpecialAbilityFakeLeadership
TriggeredBy = Upgrade_ObjectLevel4
End
Behavior = SpecialPowerModule ModuleTag_MyHeroLeadStartUpdate
SpecialPowerTemplate = SpecialAbilityFakeLeadership
UpdateModuleStartsAttack = No
StartsPaused = Yes
End
Behavior = AttributeModifierAuraUpdate ModuleTag_MyHeroLeadStart
StartsActive = No
BonusName = MyHeroLead
TriggeredBy = Upgrade_ObjectLevel4
RefreshDelay = 2000 ---------------> what about this stuff, is this important ? what if I will put 0 ?
Range = 200
AntiCategory = BUFF ---------------> is this means that If I will use any Power that Category = BUFF My heroe's Leadership will not work ?
ObjectFilter = GENERIC_BUFF_RECIPIENT_OBJECT_FILTER
End
ModifierList MyHeroLead
Category = SPELL
Modifier = DAMAGE_MULT 110%
Duration = 0
FX = FX_GenericLeadership
ReplaceInCategoryIfLongest = No ------> What is this ? and how this conected with AntiCategory = BUFF in my heroes codes ?
IgnoreIfAnticategoryActive = Yes ------> What is this ? and how this conected with AntiCategory = BUFF in my heroes codes ?
End
Can you tell me few different type of examples with ReplaceInCategoryIfLongest / IgnoreIfAnticategoryActive / AntiCategory ?
Are theses codes Important ? Can I make a Leadership without theses codes ?
Thanks
Edited by Eazy-E 123, 15 February 2020 - 05:58 PM.