Jump to content


Photo

Fire Arrow FX


  • Please log in to reply
2 replies to this topic

#1 Elvenlord

Elvenlord

    Polis Ranger

  • Advisors
  • 3,838 posts
  •  T3A Chamber Member

Posted 27 February 2020 - 01:18 AM

Is there a simple way to get rid of the fire arrow fx on the unit model, perferably leaving the trail when the arrow is actually fired, through coding only? I modded the game a bit to have the bodies basically stay forever, but the sheer amount of fire arrow fx at a certain point slows the game.


elvenlordbanner.jpg
 


#2 Dúnedain76

Dúnedain76

    Misty Mountain Hop

  • Division Admins
  • 451 posts
  •  Mapper, Artist, Coder
  • Division:BFME
  • Job:The3rdAge Admin

Posted 27 February 2020 - 06:31 PM

It should be fairly simple. All you have to do is look for:

Behavior = SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

And then any mention of "ShowSubObjects = FireArowTip" you just comment out by putting a ";" in front of the whole line. Hopefully that works out!



#3 Elvenlord

Elvenlord

    Polis Ranger

  • Advisors
  • 3,838 posts
  •  T3A Chamber Member

Posted 29 February 2020 - 01:48 PM

That seems to have done the trick. Thank you!

elvenlordbanner.jpg
 





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users