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Rhûn Faction Plan (fanmade) WIP

rhûn faction plan faction plan easterlings ordu kine of araw hawk sea of rhûn

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#1 Beo Hood

Beo Hood
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Posted 12 March 2020 - 05:56 PM

Rhûn Faction Plan [WIP]

HEROES
 

ORDU THE FURTIVE:
Acts as an early/mid-game hero, focused on helping bringing down enemy heroes as he levels up.

This avid hunter has traveled throughout his entire life the vast wastes of Rhûn under the treacherous guide of their starry skies, hunting the most unique beasts that those lands can provide, and getting some extra money by offering his knowledge to the slavers. Getting involved in those activities costed him the attention of the king, who put a price on his head, making him the prey for the first time and forcing him to hide. Until now.
   Years ago he spent months with a stranger who paid him to guide him through the harsh lands of the steppes; a ranger from the West he was, as he later discovered, one who seeked to unravel the secrets of the skies of the East.
   When one day they came up to one of the several outpost the slavers had set throughout the mountains, and the foreign ranger discovered the true affairs of Ordu, their deal ended in the worst way posible. With a dexterity never seen before by the hunter, the ranger made his way through the slavers brandishing his sword like a surrounded beast. The eyes of Ordu got suddenly fired up as he understood he had in front of him the biggest challenge he had ever faced. He charged towards the ranger, knife in hand, and in a matter of seconds the fight was resolved. With a blow that hitted Ordu right in the face, the ranger sent him down the cliff, and left him for dead.
   When he woke up covered in blood, with one less eye, and multiple broken bones, he still held in his hand a shred of the ranger’s worn cloak; he brought the cloth closer to his nose, and all that came out of his mouth was a loud laugh that echoed throughout the depths of the gorge. What a present that was, a souvenir of such a peculiar individual. He swore to give it back to him if their paths ever crossed again.

Heroes ORDU THE FURTIVE4_cropped (1).png
SKILLS:
Toggle Weapon -
Left click to toggle between a long knife and bow
Map of the stars - Ordu guides the units sellected on a small area, granting them and himself a temporary boost of speed.
Bird of prey - Ordu sends his hawk to blind an enemy hero, significantly reducing his field of view and briefly slowing him during X seconds.
Chase! - Ordu sends 4 lynx to hunt down an enemy hero or unit. Lynx are a fast low-health unit that can deal great amounts of damage if not taken down fast.


STRUCTURES

FORTRESS
Banners of Rhûn - 500

Decreases cost of heroes and builders and buffs nearby allies.

Temple gong - 800
Unlocks the fortress spell: “Temple call”
Temple call: Decreases recruit time for Easterling units for X seconds.
Visual cue: A circular bronze gong.
GONG.png
Pantheon of the Golden Worm - 1000

Allows fortress to pour boiling oil on nearby enemies.
Visual cue: Golden Dragon heads on each tower.
Garrisoned bulwark - 1200
Increases fortress armor and adds archers. Prerequisite to "The depart of the King".
Visual cue: Medium sized stone walls surrounding the fortress with archers on top.
The depart of the King - 800
Lowers morale of nearby enemy units and unlocks the new spells and heavy armor for Éregil.
Visual cue: Executed prisoners (from Gondor, Mirkwood, and Erebor) tied to the walls, with the former King and his wife tied on tha main tower.

 

 

SPELLBOOK

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5 - Horn of the East - Targeted allies gain +50% Damage and +50% Armor. Stacks with Leadership and Spells.

5 - Slaver’s net - Stuns every enemy unit in a small area for a short duration. Every enemy killed grants resources.

5 - Hawk - Summons a temporary, invulnerable Hawk, a fast scout unit that can also slow and briefly damage heroes (it disappears after using that power).

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10 - Hatred of the West - A huge cross-shaped banner with crucified prisoners on it emerges from the ground, knocking back and causing fear in enemy units, and lowering their Armor on XX%.
            [The prisoners are Anorien soldiers, Erebor Dwarves and Mirkwood elves]

10 - Weather spell - Something like the clouds of Mordor but with a yellow tone and wind visual and sound effects.*

10 - Pending*

10 - Kine of Araw - Summons one of the famous white cattles of the East. It tramples and attacks everything in sight, and grants a certain amount of resources if killed before he despawns.
            [Something similar to the Boar of Everholt, but with lower stats]

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15 - Kharash - Creates a médium sized circle surrounded by 3 separated barricades. Each barricade is filled with tied prisoners. Friendly units inside the circle get +XX% Armor and -XX% Damage from arrows.
            [Something similar to BfME1 Rohan camps, with prisoners from Dale, Erebor, Gondor and Mirkwood tied to the walls. Based on the real tactic of the same name used by the Mongols]

15 - Cast them out! - The land is finally free from the influence of the Blue Wizards. This rewards you with 3 passive powers:

        - The “slave reserve” gets free slaves every minute.
        - Enables the recruitment of The Faceless from the Fortress.
            [Limited Heroic units with just 3 or 5 men per battalion]
        - Men of Rhûn warriors and archers get more men per battalion.

15 - Stronghold of the Ironfists - Summons a Dwarven Stronghold. Limited to 2. Recruits FoulDwarfHero, Foul Dwarves and Black Onagers.
            [Late in the Third Age, when war and terror grew in the East itself, considerable numbers of Ironfists and Dwarves of the Eastern clans left their ancient homelands. Those who stayed considered them cowards and traitors and ended up succumbing to their own hatred and greed as the years passed. Now they have given up their bonds with the other clans and all they understand is the price of gold]
            [These dwarves are equiped with hammers and pickaxes and deal extra damage against buildings, paired with the onagers are the main source of siege of the faction, the hero is supposed to go in this same direction]

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25 - Fight, Men of Rhûn! - Friendly units within a large radius become invulnerable for some seconds and gain damage and speed.
            [Easterlings were the last men standing in the Battle of the Pelennor Fields when the battle was already lost, and they kept Dale and Erebor besieged when Sauron was already destroyed]
25 - Maw of the underground - Summons a giant Were-Worm that attacks everything in sight.
            [Uses the wyrm model and animations, but with better stats and maybe new powers]


Edited by Beo Hood, 10 January 2022 - 08:00 PM.





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