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Flame Sword Mesh


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#1 Symonius

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Posted 28 April 2020 - 11:38 AM

Hi all!

I'm trying to add a flame effect to a sword.

I took the SWORDFIRE mesh of the balrog and I setted all the values i could read in the WDump of the Balrog.

The problem is that the effect works but the edges are too much visible and the flame looks too much geometric.

 

That's how the effect should be:
FlameGood.png

 

 

And that is how it's in my model:

FlameNoGood.png

 

I tried everithing but can't get rid of this squared appearence.

I don't know what I'm missing.

 

I setted up 2 material pass:

1)

Stage 0:

Linear Offset

UPerSec=0.2
VPerSec=0.0
UScale=1.8
VScale=1.0

 

Stage 1:

Linear Offset

UPerSec=0.1
VPerSec=-0.3
UScale=-1.0
VScale=1.0

 

2)

Stage 0:

Linear Offset

UPerSec=0.2
VPerSec=0.0
UScale=-1.0
VScale=1.0

 

Stage 1;

Linear Offset

UPerSec=0.1
VPerSec=-0.3
UScale=1.8
VScale=1.0

 

And for the shaders:

Blend Mode = Add

Detail Color = Scale

Default everything else.

 

Also tried vertex painting black but with no success :sad2:

 


"All we have to decide is what to mod with the time that is given us"


#2 NDC

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Posted 04 May 2020 - 04:27 PM

Visible edges could indicate that there is no texture for Stage 1. Even if you apply Stage 0 and Stage 1 to the same texture, you need to include it twice: once as the Stage 0 texture and then as Stage 1 texture - that is, you need to make sure that when you set up the material, you have both 'Stage 0 Texture' and 'Stage 1 Texture (Detail Texture)' ticked, and the texture selected in both boxes.



#3 Symonius

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Posted 04 May 2020 - 06:23 PM

Thank you for your reply NDC!
They're already ticked both because stage1 references flame texture while stage 2 references smoke textures.
Maybe there is something else i have to tick?

"All we have to decide is what to mod with the time that is given us"


#4 NDC

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Posted 04 May 2020 - 06:53 PM

Hmmm, could you PM me a screenshot with your settings?



#5 Miraak5

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Posted 31 May 2020 - 12:11 PM

Actually having trouble to recreate this kind of mesh/effect is the case with alot of effect, like for exemple the Glow of some Banners
if u check in WDUMP u can see they have a branch called "AABTREE"

since i have no knowledge in 3d stuff outside of bfme i don't know at all how to setup a new AABTREE when i edit a model

 

maybe NDC u know how to do that ?


Edited by Miraak5, 31 May 2020 - 12:13 PM.

He was the first...





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