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New Faction dont work


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#1 grimbord

grimbord
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  • 13 posts

Posted 29 April 2020 - 02:45 PM

Hi pls help me

i made a new faction in Age of the ring mod.

I used this faction, i play in skimrish, but i changed to ennemy this faction, the faction do nothing, dont make unit dont make building. Why?


My setting this faction


playertemplate.ini

PlayerTemplate FactionSecondAge

Side              = SecondAge
PlayableSide      = Yes
Evil   = Yes
StartMoney        = 0
;MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )
MaxLevelMP = #DIVIDE( AOTR_PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )
MaxLevelSP   = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED )
PreferredColor   = R:43 G:150 B:179
StartingBuilding  = AmonSulKeep
    StartingUnit2 =  Dove_white_in_game
StartingUnitOffset2 = X:300 Y:0 Z:0
    StartingUnit3 = Dove_white_in_game
StartingUnitOffset3 = X:0 Y:300 Z:0
    StartingUnit4 = Dove_white_in_game 
StartingUnitOffset4 = X:-300 Y:0 Z:0
    StartingUnit7 = Dove_white_in_game  
StartingUnitOffset7 = X:0 Y:-300 Z:0
    ; StartingUnit8 = CommandPointSpawn  
; StartingUnitOffset8 = X:0 Y:0 Z:0
StartingUnit4                  = DwarvenPorter
        StartingUnitOffset4             = X:30 Y:170 Z:0
        StartingUnit3                   = RivendellPorter
        StartingUnitOffset3             = X:30 Y:180 Z:0
        StartingUnit2 = RohanPorter
        StartingUnitOffset2         = X:30 Y:200 Z:0
        StartingUnit1 = MenPorter 
StartingUnitOffset1 = X:30 Y:250 Z:0
StartingUnit0 = ArnorPorter
StartingUnitOffset0 = X:1 Y:160 Z:0
StartingUnitTacticalWOTR = MenPorter
StartingUnitTacticalWOTR = ArnorPorter
        StartingUnitTacticalWOTR = RohanPorter
        StartingUnitTacticalWOTR        = RivendellPorter
        StartingUnitTacticalWOTR        = DwarvenPorter
StartingUnitTacticalWOTR = WotR202PowerGranter
IntrinsicSciences = SCIENCE_GOOD
IntrinsicSciencesMP = SCIENCE_MEN
SpellBook = GoodSpellBook
SpellBookMp = MenSpellBook
PurchaseScienceCommandSet = GoodSpellStoreCommandSet
PurchaseScienceCommandSetMP = MenSpellStoreCommandSet
DisplayName = INI:FactionSecondAge
DefaultPlayerAIType = MenSkirmishAI
BeaconName = MultiplayerBeacon
LightPointsUpSound = GondorLightPointsUp
ObjectiveAddedSound = Gui_MissionObjectiveNew
ObjectiveCompletedSound = Gui_MissionObjectiveCompleted
InitialUpgrades = Upgrade_MenFaction
// NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always 
// attached to the first two buttons in the command set.
BuildableHeroesMP = CreateAHero SecondAgeElendil SecondAgeIsildur SecondAgeElendur SecondAgeElrond SecondAgeGilGalad ArnorCaptain ArnorArgeleb
BuildableRingHeroesMP = RingHeroFrodo ; RIP Gandalf GondorGandalf_RingHero ;ElvenGaladriel_RingHero
SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower
SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower
ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
ResourceModifierValues = 100 100 100 100 90 85 80 75 71 68 66
MultiSelectionPortrait = UPArnor_Army
LoadScreenMusic = MenMusicForLoadScreen
End


LOTR.srt


INI:FactionSecondAge

"SecondAge"

END


Science.ini



Science SCIENCE_SecondAge
PrerequisiteSciences = None
SciencePurchasePointCost = 0
IsGrantable = No

End


But in enemy version dont do nothing. The builder dont do enything

help me how to create step by step






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