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Fortress Pelargir: Bugs & Observations

bug skirmish ai

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#1 VonSlayer

VonSlayer
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Posted 15 May 2020 - 03:35 AM

Following are bugs and some observations while playing Fortress Pelargir (5P): Faction is Gondor for all

 

Bug 1#: When loading a saved game, unit positions are lost when spawned for certain buildings. E.g. archers, siege, cavalry are floating when created from particular building plots. I retested these same spawn points immediately upon starting the match and the units behave as expected. The issue only appear to be upon loading a saved match.
Screen shots below

Bug 2: Haradrim archers can fire through the outer wall (archers had the barbed arrow upgrades)
 

Bug 3: Ships are initially unable to be build from the two docks adjacent to the city after capturing them. After I select the dock on the island I was able to see the ship menu for all docks
Screen shot below

Bug 4: Scorched Earth can be cast on wall/gates (not sure if this is worth fixing, but FYI)
Screen shot below

 

Bug 5: Sworn Allegiance cannot be cast on archery ranges or barracks
Screen shots below

Observation: Wildmen axe-throwers appear to deal slash damage to siege units (at least to the large default trebuchets) and deal unrealistically high damage, IMHO.

Attached Thumbnails

  • Floating Archers.jpg
  • Floating Archers2.jpg
  • Floating Cavalry.jpg
  • Unable_to_build_Ships.jpg
  • Scorched Earth Placed on Wall.jpg
  • Sworn Allegiance.jpg
  • Sworn Allegiance2.jpg





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