So I have always liked BFME 1 style , much more than BFME2 style with free build
I recently had some success with this so I am posting what is basically a new mod in development
The mod will be 4 phases
1. Vanilla ROTWK using BFME1 castles in a few maps - this will be a template MOD that any can use !
2. Above mod with just a few tweaks , like balancing ( I like stronger buildings and nerfed archers ) , and I love my troll worker
3. Above mod with faction splitting - Mordor , Harad , Elves , Dwarves , Gondor , Rohan , Elves ( No Angmar )
4. Above mod with Full - POWER OF THE RING stuff
The mod could never progress as I could not ever get the AI to hunt Farms , until recently !
It is still in basic testing phases
1. Get useable start bases - done - easy as I had them before
2. Get Castles to build on start-up - done as I got this working before
3. Get AI to build buildings on bases - done as I got this working before
4. Get AI to hunt for their Farms etc - in testing as I want a smooth set-up , like importing/exporting the scripts etc
I have a test map ( Emyn Aryn ) all working with 4 Econ plots on the map , 4 castles functional , All AI buildings operational
No issues , but I will test thoroughly as I hate crashes
Testing only men for now , until I can mass produce Maps with working scripts
5.Once I have 3 template maps with no issues , I will set-up as many BFME1 / BFME 2 Maps as I can (approx 10-15)
6. Tweaking certain buildings and command buttons so they are functional
The good new
1. I foresee no major hurdles , the largest was the AI farm hunting , and this seems solved .
Took me 3 full days of constant investigating
2. Mod will be standard one INI file in the MyBattle for Middle Earth folder - so it would not affect another Mods and Vanilla ROTWK
3. Using ROTWK will allow me to split the factions into 7 , and I don’t have to worry about AI much as I just hijack the existing faction , so AI should work to a great extent .
4.ROTWK has just a few powers and codes , which I never ever used as I was a BFME2 modder , so even a bit more could be possible
I also have the ROTWK assets at my disposal so this add to the POWER OF THE RING stuff
I will post my updates here
It will take a few weeks to get to Mod phase 1 , as I test thoroughly for days of gameplay to ensure no crashes whatsoever
I am also back to work full-time , so not much free time
Phase 2 will also be 2-3 weeks , I already have the balancing code , so just testing
Phase 3 should not be too hard , as a faction split is just cop/paste and test
Phase 4 , Hmm , well we will see , as POWER OF THE RING has a hell a lot of coding , but slow implementation should be as simple as copy/paste/test
So to summarize , I have
1. A Complex BFME 2 mod - Power Of the Ring
2. A simple BFME2 mod with BFME1 GameStyle - Nostagia
3.A simple BFME1 mod with balancing ( just finished 17 May 2020 on Moddb ) - Just a Basic Mod
Will have
1. Phased Mod(s) on ROTWK latest patch (I hope) giving my dream mod possibility / reality
‘Kinda wished I did not have to go back to work
I can’t find my dream mod , so I make my own .
Edited by JUS_SAURON, 18 May 2020 - 03:05 AM.