I'm trying to do some simple INI modding of units. I'm using v1.09 unofficial patch of BFME2.
I've used finalBIG to extract `ini.big` to a Mod folder I created. I then created in a new short cut to my bfme exe, and added `-mod path-to-my-mod-folder`. When attempting to launch the game, it crashes with error: "Expected signed integer value, math op, or predefined macro but found: GLOBIN_SPIDERPIT_VENOMSACK_SCIENCE_UPGRADE_COST." I've made no changes yet to the ini files.
I must be missing something, and would appreciate any feedback. Thanks!