Best Answer Terminal Velocity, 22 June 2020 - 08:45 AM
What exactly is unclear to you about the build limit?
Maybe this article could clarify it a bit.
[NAPSYB]
BuildLimit=1
Go to the full postBest Answer Terminal Velocity, 22 June 2020 - 08:45 AM
What exactly is unclear to you about the build limit?
Maybe this article could clarify it a bit.
[NAPSYB]
BuildLimit=1
Go to the full postPosted 21 June 2020 - 10:26 AM
How to make special units buildable in custom maps and also make that map be selected in ultimate alliances.
Quick response and helpful comments is appreciated.
Edited by MasterLeaf1, 21 June 2020 - 10:27 AM.
Posted 21 June 2020 - 01:52 PM
By special units do you mean some campaign exclusive ones or what?
Add GameMode=Ultimate Alliance under [Basic] section inside your map,
Edited by Terminal Velocity, 21 June 2020 - 01:53 PM.
Posted 21 June 2020 - 06:24 PM
Edited by MasterLeaf1, 21 June 2020 - 06:40 PM.
Posted 21 June 2020 - 07:00 PM
Taking a Psychic Beacon as an example:
[NAPSYB]
Prerequisite= ;; List of buildings required to built it, separated by commas
TechLevel= ;; from 1 to 10
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3
For units it's similar, usually changing those three flags is enough.
BuildLimit= flag is what you need
EDIT: yeah, in case you don't know the unit's ID, open the map editor, place that unit/building anywhere on a map an hover your cursor over it. At the bottom of a screen on the status bar you'll see something like: Structure: ID 0, Psychic Beacon (PsiCorps, NAPSYB) NAPSYB would be building's ID.
Edited by Terminal Velocity, 21 June 2020 - 07:05 PM.
Posted 22 June 2020 - 04:29 AM
Posted 22 June 2020 - 07:02 AM
It's just a building with no special attribute. The feature is all map triggers
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 22 June 2020 - 07:35 AM
Thanks Handepsilon.... Now just the build limit.
Posted 22 June 2020 - 04:47 PM
That article cleared my doubt... Thanks a lot...
Posted 30 June 2020 - 08:34 PM
It's just a building with no special attribute. The feature is all map triggers
Would it be too hard to make a proper psychic beacon without map triggers, though?
Posted 30 June 2020 - 09:09 PM
It's just a building with no special attribute. The feature is all map triggers
Would it be too hard to make a proper psychic beacon without map triggers, though?
Well, the KOTH gamemode has one, it's pretty much a Psychic Dominator with full map AOE and no damage.
0 members, 0 guests, 0 anonymous users