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Realistix Kapak Mod - Issues, Suggestions, Help

dawn of war dark crusade mod realistic kapak realistix new mod 2020

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#121 KebaxKapak

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Posted 04 October 2020 - 10:47 PM

 

The thuderfire canon who don't have animation

You mean the tracks? I know about that I just haven't figured out how to fix it yet.

 

and the terminator have a capacity call necron summoning for teleport themeselves to a necron building on the map


 

Again it was part of the Cinematic Battle Mod
I think it is actually a good idea from MoreArtillery because in the fluff Terminators need a teleportation beacon to teleport, they can't do it anywhere, as far as I know

 

 Exactly. I don't think its possible to change the summon icon and description for just the terminators, but maybe I can make a generic description will make sense for any race.

 

The chain fist upgrade have a buged description

Fixed in the next release.

 

For some reason the whaaag, faith and souls ressource are always prensent atthe same time wathever faction you play

Its a ui coding thing I don't know how to fix.

 

A little one is the wraith guard eldar don't have a weapon or a invisible one i supposed


 

Same on my version

Don't know how to fix this kind of graphic bug yet, but again it's "part" of the actual version of the cinematic battle I guess or maybe a bugg that came after but I always saw this bug so let's say that they have invisible weapons for now ^^

 

 

If a weapon is missing its because the 'name for this weapon choice' field is missing or incorrect. Under ebps>combat>hardpoints>weapon_table>weapon_01

 

 you should make the reinforcement quicker.

I made it 4x slower in combat because silly situations could occur where a squad would reinforce faster then they could be killed. And the ai can click reinforce instantly, so if artillery landed in a large group of guardsman and killed men in several squads, then they could be replaced within a few seconds, even before the arty could fire again! Take them out of combat and they'll reinforce faster.

 

 

 

A other weird stuff is that ther's no more 2 player maps
I removed them because I was tired of seeing the campaign maps, and because two player maps were unbalanced in my mod. (space marines could easly kill builders before they built defences) Also I wanted to put more focus on the community made maps I added. If you delete the map files with a size of 0KB they will reappear.

 

 

Thank you for all those informations!



#122 KebaxKapak

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Posted 28 May 2021 - 01:30 AM

Hello every one passing by,

I have a question about a ebps value

 

Let's say a guardman

ebps/health/armor = 100

What if I turn it to 20 or 200 ?

What's the concrete effect of that value ?



#123 Moreartillery

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Posted 28 May 2021 - 03:14 PM

Hello every one passing by,

I have a question about a ebps value

 

Let's say a guardman

ebps/health/armor = 100

What if I turn it to 20 or 200 ?

What's the concrete effect of that value ?

Its like a damage resistance, changing it to 150 will cause the unit to take half damage, if the weapon shooting it has an ap value of 100 against the targets armor type. However changing armor to 50 can't increase damage taken beyond 100% of the weapons damage.

 

So if the target has 100 armor, and the weapon shooting it has 100 armor pen, then the armor is reduced to 0 causing the target to take full damage. If the target has 150 armor, and the weapon shooting it has 100 armor pen, then the armor is reduced to 50 causing the target to take half damage.

 

In other words armor - armor penetration = damage resistance


Developer of the Cinematic Battles mod.

https://www.moddb.co...nematic-battles


#124 KebaxKapak

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Posted 28 May 2021 - 07:29 PM

 

Hello every one passing by,

I have a question about a ebps value

 

Let's say a guardman

ebps/health/armor = 100

What if I turn it to 20 or 200 ?

What's the concrete effect of that value ?

Its like a damage resistance, changing it to 150 will cause the unit to take half damage, if the weapon shooting it has an ap value of 100 against the targets armor type. However changing armor to 50 can't increase damage taken beyond 100% of the weapons damage.

 

So if the target has 100 armor, and the weapon shooting it has 100 armor pen, then the armor is reduced to 0 causing the target to take full damage. If the target has 150 armor, and the weapon shooting it has 100 armor pen, then the armor is reduced to 50 causing the target to take half damage.

 

In other words armor - armor penetration = damage resistance

 

Thank you very much !
Now I understand why my marines are quasi-immortal since I changed the value to 2000 ^^



#125 KebaxKapak

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Posted 28 May 2021 - 07:37 PM


In other words armor - armor penetration = damage resistance

 

So, to be definitively clear with it, the damage resistance is a percentage ?

If the damage resistance is 150 (armor 200 - armor pen 50) the target unit will take no damage at all ? Because it's more than 100% of damage resistance.

 

What is the exact effect of this damage resistance ? What's the operation it has with the damages themselves ?

 

///

 

I have another question : Is it possible to add a "chance" modifier under the armor stat in the ebps ?
Like under the "death_explosion" stat.
It would be cool to add such a thing to the armor stat, it would be like the chances of the projectile to hit a part of the armor or a part of the body.

Or under the armor type choice in the "type_ext" category maybe ?

 

///

Final question, I swear
Why is there two choices of armor in the "type_ext" (type_armour and type_armour_2) ?
What is the effect of "type_armour_2" ?


Edited by KebaxKapak, 28 May 2021 - 10:00 PM.


#126 Gambit

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Posted 29 May 2021 - 07:05 AM

The Armour Penetration value in the armour_piercing_types that exit in weapon/abilities, is a percentage (based on enemy armour type), brother KebaxKapak.

Values are from 0 to 100. Anything above 100 is treated as 100.

 

Now, as for type_armour_2, this is ONLY used if you want a promotion/demotion to one of your entities.

For example you can have the type_armour (the "normal" one) as Infantry Med, and armour_2 as Infantry High.

And then, with the help of the enable_armour_2 modifier applied to that specific entity type (via a research for example) to "upgrade" it to the more advanced armour.

NOTE: The upgrade ONLY applies to weapon/ability damages. Otherwise, for purposes of targeting, the entity is STILL considered as type_armour (the normal one).

For example, if you want to "promote" a unit from infantry to vehicle for some reason, it will now be taking damages as vehicle, but regarding tageting, it will STILL be an infantry!! So no "melta bombs targeting" - but still "frag grenades targeting".


Edited by Gambit, 29 May 2021 - 07:05 AM.

-In search of Papasmurf...

#127 KebaxKapak

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Posted 29 May 2021 - 06:38 PM

The Armour Penetration value in the armour_piercing_types that exit in weapon/abilities, is a percentage (based on enemy armour type), brother KebaxKapak.

Values are from 0 to 100. Anything above 100 is treated as 100.

Thanks but I wanted to know how the damage resistance [ (ebps/health/armor) - (weapon's armour piercing value) ] act on the damages.

Is it a percentage ?
What if the damage resistance is over 100 ?

 

Let's take that situation :

Target : health/armor = 200

              Armor type = Infantry Low

Weapon : Infantry Low piercing value = 50

                Damage = 100

Damage resistance = 200 - 50 = 150

so

damage (100)

damage resistance (150)

 

What happens between those two numbers to get the final damages value ?

 

 

Now, as for type_armour_2, this is ONLY used if you want a promotion/demotion to one of your entities.

For example you can have the type_armour (the "normal" one) as Infantry Med, and armour_2 as Infantry High.

And then, with the help of the enable_armour_2 modifier applied to that specific entity type (via a research for example) to "upgrade" it to the more advanced armour.

NOTE: The upgrade ONLY applies to weapon/ability damages. Otherwise, for purposes of targeting, the entity is STILL considered as type_armour (the normal one).

For example, if you want to "promote" a unit from infantry to vehicle for some reason, it will now be taking damages as vehicle, but regarding tageting, it will STILL be an infantry!! So no "melta bombs targeting" - but still "frag grenades targeting".

 

That's intresting ! I understand some things better, like the example of the melta bomb targeting, thank you !
 



#128 KebaxKapak

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Posted 08 September 2021 - 04:34 PM

Hello anyone who read this
I have two questions about map making

I made the observation that a lot of maps are like done in mirror, the terrain is replicated exactly the same on each side of the map.
How to do this ?
If I could manage to do that I would be releasing tons of maps because it would be really helpfull.
 

The other question is how to import a terrain shape or a texturing from another map ?
When I import a terrain the terrain I imported is all messy and has no ressmeblance with the original terrain.

 

Thank you, also is there a discord relative to Dawn of War modding ?
I could create one dedicated to that, I have a pretty mod in preparation, something different and I would need a bit of help concerning the AI stratagy modding because I couldn't understand anything of it.



#129 Moreartillery

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Posted 16 September 2021 - 07:26 AM

Hello anyone who read this
I have two questions about map making

I made the observation that a lot of maps are like done in mirror, the terrain is replicated exactly the same on each side of the map.
How to do this ?

Use the mirror and flip tools in gimp. There are tutorials on youtube.

 

 

 

is there a discord relative to Dawn of War modding ?

Not that I'm aware of. The unification discord is probably your best chance of finding someone knowledgeable.


Developer of the Cinematic Battles mod.

https://www.moddb.co...nematic-battles


#130 KebaxKapak

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Posted 22 September 2021 - 08:07 PM



Use the mirror and flip tools in gimp. There are tutorials on youtube.
 
 
Alright, thank you, don't know what is gimp but I guess I'll find out

 


Not that I'm aware of. The unification discord is probably your best chance of finding someone knowledgeable.

 

Thank you, do you know where I could find a link to their discord ?



#131 Moreartillery

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Posted 22 September 2021 - 11:49 PM

https://www.gimp.org/downloads/

 

Discord link is on their mod page.

https://www.moddb.co...f-war-soulstorm


Developer of the Cinematic Battles mod.

https://www.moddb.co...nematic-battles




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