Best Answer Terminal Velocity, 21 July 2020 - 01:43 PM
I think you would have to edit the rules file to do that.
Go to the full postBest Answer Terminal Velocity, 21 July 2020 - 01:43 PM
I think you would have to edit the rules file to do that.
Go to the full postPosted 21 July 2020 - 04:22 AM
Edited by MasterLeaf1, 21 July 2020 - 04:29 AM.
Posted 21 July 2020 - 08:06 AM
Those are just different shp/voxels, they don't exist as an actual units.
So you need to go to INI Editor and replace the images for Knightframe,Gharial and Mastodon in this case.
[KNIGHT]
Image=CAPU
UIName=Name:CAPU
[GHTNK]
Image=GHTNK2
[PROME]
Image=PROME2
Edit- Houses, in Color tab select Brown2.
Posted 21 July 2020 - 01:01 PM
How can i make brown2 selectable in custom map in lobby
Posted 21 July 2020 - 01:43 PM Best Answer
I think you would have to edit the rules file to do that.
Posted 22 August 2020 - 06:15 AM
Hello. I am trying to add an Cosmonaut unit to a custom map. I am using this code to unlock a unit to build, but it doesn't work.
[CYCOM] Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell TechLevel=1 Prerequisite=NAHAND AllowedToStartInMultiplayer=yes
What needs to be done to unlock a unit?
Posted 22 August 2020 - 06:38 AM
[CYCOM] is a Cyborg Commando, not a Cosmonaut (LUNR).
Prerequisite.StolenTechs=-1 should do the job in your case.
Posted 22 August 2020 - 07:16 AM
[CYCOM] is a Cyborg Commando, not a Cosmonaut (LUNR).
Prerequisite.StolenTechs=-1 should do the job in your case.
Posted 22 August 2020 - 07:25 AM
No idea what this MOFilter thing is, you can find the correct ini names in the map editor (place a unit/building somewhere on the map, hover your cursor over it and you'll see it at the bottom in the status bar).
Anyway, in LUNR's case, specifying Owner, TechLevel and Prerequisite should be enough.
Posted 22 August 2020 - 07:27 AM
Thank you so much. There is also a question: how in a custom map to change the list of units produced by AI?
Posted 22 August 2020 - 07:56 AM
Thank you so much. There is also a question: how in a custom map to change the list of units produced by AI?
In short, you'll have to add AI Triggers for that (Edit- AI Triggers in Map Editor).
Posted 22 August 2020 - 11:58 AM
I figured out everything in MO Editor, The only thing that is confusing is AI Triggers
Posted 23 August 2020 - 03:24 PM
I figured out everything in MO Editor, The only thing that is confusing is AI Triggers
If you're still curious on AI Triggers, here is a nice guide about creating AI triggers:
https://forums.cncne...riggers-ts-ra2/
Posted 23 August 2020 - 04:56 PM
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