Best Answer VertigoM2, 18 August 2020 - 07:26 PM
Sounds like the AI is doing a firesale, which can be prevented by giving them production buildings.
Go to the full postBest Answer VertigoM2, 18 August 2020 - 07:26 PM
Sounds like the AI is doing a firesale, which can be prevented by giving them production buildings.
Go to the full postPosted 15 August 2020 - 07:32 AM
Using AI Trigger stop activated by a another trigger works. But after a specific amount of time every single unit AI has just all bump rushing instead of stay on their places. I like to make the AI behavior like in cardinal Coop. Anything i need to address or setting in lobby? Wait.. Does disabling AI triggers for predetermined AI work??
Edited by MasterLeaf1, 16 August 2020 - 06:07 AM.
Posted 18 August 2020 - 07:26 PM Best Answer
Sounds like the AI is doing a firesale, which can be prevented by giving them production buildings.
Posted 21 August 2020 - 07:31 AM
Can u explain it briefly plz??
Edit: After sometime i tried your idea and it worked. Thanks
Edited by MasterLeaf1, 22 August 2020 - 12:01 PM.
Posted 24 August 2020 - 05:13 PM
The AI seems hardcoded on a few things. If they don't have production buildings, they'll "firesale" and sell all their buildings and rush their enemies.
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