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Map Text Triggers


Best Answer Nuclear Winter, 23 August 2020 - 02:32 PM

One way is that you could split up ur text into separate triggers, and vary the elapsed time between each trigger. Or you could create a chain of enabled triggers, with the last text trigger enabling the next text trigger after some elapsed time and so on...

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#1 MasterLeaf1

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Posted 22 August 2020 - 05:20 PM

I made a cutscene when a building is infiltrated, Every think works but the text trigger all spams at same time... When a trigger is activated how can i display text with in between gap. Like in Raven ,When raven appears each text have a delay and appears in order so players can read properly. Unlike mine all text come at same time. How can i make it ordered and little delayed when each one appears.  

 



#2 Nuclear Winter

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Posted 23 August 2020 - 02:32 PM   Best Answer

One way is that you could split up ur text into separate triggers, and vary the elapsed time between each trigger. Or you could create a chain of enabled triggers, with the last text trigger enabling the next text trigger after some elapsed time and so on...



#3 MasterLeaf1

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Posted 23 August 2020 - 03:01 PM

Thanks but before your comment i did in a different way. I made cell tags which activate when a unit passes. So in background a slow unit passes it in a order so the text display in  order. Like placing a cell tags in line and the unit moving in it slowly so when it reached the first one text place before it moves to the second trigger which have a noticeable time in between. Thanks for your reply.






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