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Editing audio & sounds relative to height levels.


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#1 Bendegit

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Posted 11 September 2020 - 07:32 PM

Hello there,

 

I did edit few maps to a higher zoom and I was wondering where were exactly located the audio/sound (like voices, ambient, fights, buildings etc.) files to edit their height ; I want to be able to hear their full potential (and it's with Notepad++ right) ?

 

I think I did find a topic on it here years ago but couldn't find it back but the search option...

 

 

Thank you anyway,



#2 JUS_SAURON

JUS_SAURON

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Posted 25 September 2020 - 11:55 PM

I have never adjusted height of a sound , but here are where sound codes are , from WB and in code
The code seems to allow distance adjust , but this seems all distance as opposed to only height adjust 
 
 
Amb_BirdsBeach
 
Data INI Object Civilian Civilianunit.ini
 
Object Amb_BirdsBeach
  EditorSorting = AUDIO
  KindOf = AMBIENTSOUND_KINDOF ; Defined at top of file
  SoundAmbient = Amb_BirdsBeach
  Draw = W3DDefaultDraw ModuleTag_01
    ;nothing
  End
End
 
 
Amb_BirdsBeach found in Soundeffects.ini
 
AudioEvent Amb_BirdsBeach
  Sounds =  WABirds_beach1a WABirds_beach1b WABirds_beach1c WABirds_beach1d WABirds_beach1e
  Priority = lowest
  Control = loop
  Limit = 2
  PitchShift = -5  5
  Delay = 5000 25000
  MinRange   = AMB_MIN_RANGE 
  MaxRange   = AMB_MAX_RANGE 
  Volume = 40
  VolumeShift = -15
  Type = world everyone
  SubmixSlider = Ambient 
End
 
WABirds_beach1a , found or saved in :- Data Audio Sound

Edited by JUS_SAURON, 25 September 2020 - 11:55 PM.





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