disregard, seems to have been an error on my end
Edited by Azarian, 16 November 2020 - 04:20 PM.
Posted 16 November 2020 - 04:02 PM
disregard, seems to have been an error on my end
Edited by Azarian, 16 November 2020 - 04:20 PM.
Posted 16 November 2020 - 08:09 PM
No. There's a important bug.
In my first way to play this new update was playing WotR mod, 2 times my game crashed playing WR vs DG, i don't know by now if the problem is about Senathra, because in fact choosing hero vs hero automatic mod sometimes i win and somethimes the AI wins of course with the sames heroes vs Senathra. Even one time the automatic mod my computer put that both of us we lost, so i don't know why, then i continued the game attacking again Senathra and BUM my game crashed.
I'm so glad about this new version, but it was a pity about this important bug, gonna try with another faccions
Posted 17 November 2020 - 01:33 AM
I've been some test in WotR using WR as i said before, i have found the problem... is about legolas and Tauriel, if you play AutoResolve and one of both lost the battle, dies permanent, but their banners doesn't desapear never, even if you revive their, and if you select them the game crash... I have checked it for the moment by now, those heroes have only this problem, so, i changed this variable "AutoResolve_LegolasBody" for other one different for example "AutoResolveBody = AutoResolve_BoromirBody" this can works fine. So maybe this variable doesn't exist correctly in the code.
So this is a very important bug, so if you play WotR using WR (at least the person who plays it, I don't know if the AI does too), maybe just playing battles in real time you may not have problems with Legolas and Tauriel.
Edited by Thranduil_King, 17 November 2020 - 01:34 AM.
Posted 17 November 2020 - 03:39 PM
Thanks for the report, it's fixed.
I had a similar issue with AutoResolve_FaramirBody once.
Posted 20 November 2020 - 05:43 PM
Edited by Thranduil_King, 23 November 2020 - 04:19 PM.
Posted 23 November 2020 - 04:02 PM
-----UPDATED NOTES----- (23/11/2020)
Posted 26 November 2020 - 02:17 PM
Dear AotR Team
Since in BFME2 patch 1.09 exist a custom hotkey setup (https://www.gamerepl...up-t996606.html),
I would like to work in the same for AotR.
Its possible to change Hotkeys in the commandmap and in the lotr files without syncronisation errors? Which files exactly i would have to change for this purpose. My idear is to bring all fractions with same Building Hotkeys (first recource Building e, secound recource Building r, etc), Heros and units have all same hotkeys for their abilities per example e,r,t,c,v,b; change delete Building Button to s, select next builder hotkey w etc.
I tried till now with the english.big in the ROTWK ordner because i dont find the complete commandmap.ini in the AotR ordner. But it change me my settings automaticly back.
Thank you and greetings to your team. The Mod is awesome!
Powerkartoffel
Edited by powerkartoffel, 26 November 2020 - 02:23 PM.
Posted 05 December 2020 - 10:36 PM
Already got my first bug to report! Someone forgot something in Grey Havens.
Also, after this real-time match, some areas of the menu and some portions of the map, namely in Mordor (Barad-Dûr zone) and in Isengard, turned violet. When I exited to the main screen, it was all violet too. I tried to screenshot it, but it just comes black.
Posted 26 December 2020 - 02:49 PM
— There is a Mordor Army Leader that sometimes loses all its forces, and not even the main hero is listed under the army. Once, when already in this state, I witnessed an odd behaviour: when killed off without any place to retreat, that hero army was not eliminated! It just stayed in the (enemy) territory it moved to, then moved off to conquer a neighbour territory in the following turn.
— When starting a real-time match in Esgaroth, more often than not, half the units will remain in map boundaries and not move into playable terrain. This is a vanilla bug, but perhaps it can be attenuated somehow.
Also, not so much a bug, but a suggestion: perhaps the attack and defense bonuses of territories should be lowered (or given exclusively for region control). At some point, sturdy dwarves fall like wheat under moria archers, since when you dominate most of the map your bonuses are up to +50% attack and +50% armor at all times, with a ton of powers to top it off, leading to a situation in which you're either steamrolling the AI or it is steamrolling you. This is especially true for places with lots of territories such as Rohan. On a related note, whenever I place an AI starting in e.g. Mordor or Harad, it has so few places and very few bonuses and build plots compared to those which start in Rohan, Gondor or Eriador, leading to situations in which Captain AIs are losing against Peasant AIs.
Edited by Xingdao Fan, 26 December 2020 - 02:50 PM.
Posted 29 December 2020 - 04:55 PM
— When starting a real-time match in Esgaroth, more often than not, half the units will remain in map boundaries and not move into playable terrain. This is a vanilla bug, but perhaps it can be attenuated somehow.
Never happened to me in AOTR, but in vanilla you can select all units (Q) and order them to move in the map, the units are there and respond at your command. Do it fast and repeteadly.
Posted 30 December 2020 - 06:46 PM
More bugs inbound:
— The AI orders melee units to move against a hill when the archers are shooting at the top. If this is unfixable, please do not remove this from maps! I love using the terrain to my advantage, and this should be fun to use in human games.
— Galion (the hero whose icon is next to Tauriel in the screenshot) does not regenerate.
— On the map shown in the screenshot, the AI tends to hole off in those valleys between starting locations, building little more than a few barracks and resource structures, instead of just taking a start location for itself.
in vanilla you can select all units (Q) and order them to move in the map, the units are there and respond at your command. Do it fast and repeteadly.
Thanks so much. I did not know about the Q key!
not so much a bug, but a suggestion: perhaps the attack and defense bonuses of territories should be lowered (or given exclusively for region control). At some point, sturdy dwarves fall like wheat under moria archers, since when you dominate most of the map your bonuses are up to +50% attack and +50% armor at all times, with a ton of powers to top it off, leading to a situation in which you're either steamrolling the AI or it is steamrolling you.
I forgot to say: the main point here is that this situation contradicts an imperative: given a series of challenges, if you beat early challenges, things should be getting more challenging, and if it's too hard, you should lower the difficulty. The situation in WotR is the other way around. Now, I know WotR games are not supposed to last forever, but, as it is, you don't have much of an incentive to see them through after a while, because things are either too easy and getting easier, or too hard and becoming impossible.
Perhaps a certain, somewhat expensive structure could be built in the territory to make it give off those real-time battle bonuses? I'm unsure if this would just yield the same result; just throwing ideas
EDIT: And I forgot to actually attach the image. Here we go.
Edited by Xingdao Fan, 31 December 2020 - 02:22 PM.
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