An oddly specific question
Here is what I know , hopefully you get answers from this
animations are controlled from Actions , done by the unit
running activated the running animations etc , set by the Model condition of MOVING
ATTACKING , and any model condition related to any ATTACK , is controlled by your WEAPONSET condition at any time , if you have multiple weapon sets like
close range , long range etc
so find the weaponset of the ents. , then find the the animations with any ATTACK in them
you should be able to determine what animations are for close range , and what are for long range
what you do with this information depends on your desires at this point
If you want to replace them , you can , with a suitable anim
if you want to delete a specific animation , you can , given that there are other choices , that is , delete 1 of 3 attack anim , leave the others
if you want to create a specific weapon like a specialPower , and use an anim existing for it , you can
this requires a bit of copy pasting and extra coding in the weapon
if your a star and know how to use Renx and create brand new anims , that even better , but that’s like level 10 , , I am a level 5 , Renx user , so I can’t help with that
Edited by JUS_SAURON, 09 April 2021 - 11:03 AM.