Jump to content


Photo

Random texture


  • Please log in to reply
1 reply to this topic

#1 Lü Bu

Lü Bu
  • Members
  • 34 posts
  • Location:Jiuyuan, Wuyuan County
  •  Myghtiest Man Alive

Posted 24 March 2021 - 12:34 AM

I need help with random textures. how to apply random textures that are on one file. for example i have 5 dwarven armors on one texture. also i mapped all of them in 3d max and export model

also i did this but still showing only one texture and other ones overlapping

 

        LodOptions    = LOW
            AllowMultipleModels        =    ALLOW_MULTIPLE_MODELS_LOW
            MaxRandomTextures        =    3
            MaxRandomAnimations        =    MAX_RANDOM_ANIMATIONS_LOW
            MaxAnimFrameDelta        =    MAX_ANIM_FRAME_DELTA_LOW
        End
    
        LodOptions    = MEDIUM
            AllowMultipleModels        =    ALLOW_MULTIPLE_MODELS_MED
            MaxRandomTextures        =    4
            MaxRandomAnimations        =    MAX_RANDOM_ANIMATIONS_MED
            MaxAnimFrameDelta        =    MAX_ANIM_FRAME_DELTA_MED
        End
        
        LodOptions    = HIGH
            AllowMultipleModels        =    ALLOW_MULTIPLE_MODELS_HIGH
            MaxRandomTextures        =    5
            MaxRandomAnimations        =    MAX_RANDOM_ANIMATIONS_HIGH
            MaxAnimFrameDelta        =    MAX_ANIM_FRAME_DELTA_HIGH
        End


Edited by Lü Bu, 24 March 2021 - 12:35 AM.


#2 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 08 April 2021 - 10:59 AM

Best to have each random texture in its own file 

each texture being a color Variance of the original 

then using coding , have the unit codes for each textures 

rohirrim have many examples of this in use , I believe 






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users