I've noticed, to my chagrin on a number of occasions, that when building armies for evil factions with lumbermills that my late game stage army will be far smaller than it should be, maybe around a few troops and a troll. This is due in large part to figuring out, to my horror, that if too many wood cutters/lumbermills are built that they eat up substantial command point limit! But I've never encountered this issue in the vanilla game. In that, their individual number is 2; whereas in AOTR 6.1 it's 4. This has made a considerably detrimental difference in attempting to harvest resources and balancing the creation of an army. I realize I could hold back on the construction of lumber mills and wood cutters, of course; but I still fail to see the purpose of such a drastic change that makes such a big difference, especially when playing on bigger maps or long form games, like sieges of fortresses where resources are so critical...but armies seem to be more important. Is part of the reason of this increase in population number to prevent turtling on resources so much...? A balance issue to prevent evil factions from spamming too heavy too fast? I'm honestly unsure of what's going on with this change.