The sky textures are "folded" into the whm model files for the skies. They have their own data section within the file, easily identifiable via hexeditor.
Anyone know a method to extract them?
Or at least know what format that data section is in? They look like they're block compressed color info, so I'm thinking DDS, but I haven't checked if they look more similar to whatever rsh/rtx looks like in hex. I'm betting relic didn't try to reinvent the wheel with these, but then again, they kinda did that with rsh/rtx.
I'll eventually figure it out, but maybe someone already knows.
Thanks in advance.
Edited by Daemonjax, 10 May 2021 - 12:05 PM.