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Help with AI Player Script - Can we influence some behavior?

worldbulderscript ai bfme rotwk aotr behavior combat attack helms deep

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#1 assassinshark

assassinshark
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Posted 11 July 2021 - 07:25 PM

Hello everyone!

 

I'm a noob trying to modify a Helms Deep map.

Got some thing that i wanted with internet tutorial.

But there is something about the AI Player behavior and scrips that i'm confused about...

 

I created a 5 players map, where 2 of them begin inside of helms deep.

The 3 others by IA attack the gate. Expected.

 

But im trying to change/influence the behavior of one of them at least, cause no one of them attacks the walls and part of the battleground remain useless...

 

Tryied scripts on the "Team", tryied "areas" using polygon tool and stuff... Nothing changes.

 

I don't want to spawn manually the units using script cause should be awesome see other factions fighting.

So, there is any way to make the AI Spawned units follow any custom behavior?

 

Thank you guys!






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