21:18:53.78 OBJECTEDITOR started at 2022-02-11 21:18
21:18:53.78 OS NT 6.2, 0MB Physical Memory
21:18:53.78 RUN-OPTIONS
21:18:53.78 WORKING-DIR C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools
21:18:53.78 USER Jordan
21:18:53.78
21:18:53.81 objecteditorinit.c/88:!WARHAMMER 40K OBJECT EDITOR -- Starting...
21:18:58.51 objecteditorviewinit.c/51:!Initializing SPOOGE (C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\)
21:18:58.51 deviceconfig.c/88:!Unable to find device tweek file [spDx9_config.txt].
21:18:58.59 treetransform.c/543:!SHAD -- Parsing [shader.txt] compiler script.
21:18:58.59 treetransform.c/551:!Unable to parse translation file.
21:18:58.59 MATHBOX -- Version=5, Cpu=unknown:f=6,m=14, Mode=SSE
21:18:58.59 SPOOGE - Driver[Dx9 : Software TnL] on adapter[0], version[4,32]
21:18:58.61 SPDx9 -- Driver Name = nvldumd.dll Device = \\.\DISPLAY5 Desc = NVIDIA GeForce RTX 2070
21:18:58.61 SPDx9 -- Driver Vendor = 0x10DE Device = 0x1F50 SubSys = 0x18911043 Rev = 0x00A1
21:18:58.61 SPDx9 -- Driver Version Product = 0x001E Version = 0x0000 SubVersion = 0x000E Build = 0x2601 (9729)
21:18:58.61 SPDx9 -- Driver GUID = {D7B71E3E-5C10-11CF-F255-9F380EC2D335}
21:18:58.69 SPOOGE -- 4095.00MB available texture memory
21:18:58.69 SPOOGE -- 4095.00MB available texture memory
21:19:01.39 SPOOGE -- 4095.00MB available texture memory
21:19:01.39 SPOOGE -- 4095.00MB available texture memory
21:19:01.39 SPOOGE -- 4095.00MB available texture memory
21:19:01.39 SPOOGE -- 4084.00MB available texture memory
21:19:01.40 objecteditordoc.c/1063:!Sync'ing to latest revision before opening for edit!
21:19:01.40 OE -- Opening model 'C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataGeneric\My_Mod\art\ebps\races\imperial_guard\troops\guardsmen.SGM'
21:19:01.44 'troops': WARNING -- Motion 'thrown_long_3' has an absolute modifier, has events, and does not ignore transitions -- it may skip events!
21:19:01.44 'troops': WARNING -- Motion 'thrown_long_1' has an absolute modifier, has events, and does not ignore transitions -- it may skip events!
21:19:01.44 'troops': Motion 'flag_plant_start_1' has more than one animation:
21:19:01.44 'troops': Animation: flag_plant_1
21:19:01.44 'troops': Animation: vis_flag
21:19:01.44 'troops': WARNING -- Motion 'thrown_long_2' has an absolute modifier, has events, and does not ignore transitions -- it may skip events!
21:19:02.28 BurnerImp -- Ready to Burn
21:19:02.28 BurnerImp --
21:19:02.28 BurnerImp -- Burning C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataGeneric\My_Mod\art\ebps\races\imperial_guard\troops\guardsmen.ebp
21:19:02.28 WHE Plugin -- [C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataGeneric\My_Mod\art\ebps\races\imperial_guard\troops\guardsmen.ebp] -> [C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\My_Mod\Data\art\ebps\races\imperial_guard\troops\guardsmen.whe]
21:19:02.28 Number of files burnt: 1
21:19:02.31 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgbamask,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgbamask,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
21:19:02.31 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
21:19:02.31 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
21:19:02.31 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:null,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:null,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
21:19:02.32 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgbamask,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgbamask,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
21:19:02.32 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
21:19:02.32 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
21:19:02.32 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:null,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:null,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Here's the output but I m not sure what the shader output here means.