Is there any way to restore the base game's damage scaling? Most units had an increase in hit points which is fine, but in addition to that most units now also do far less damage to 80% of other units, making each individual unit far less versatile. Basic infantry are basically unusable as they don't even get full damage against other infantry, before even accounting for them having more HP. It also makes the no-build campaigns a bit of a slog trying to guess which unit is effective against what structure, since I can't exactly view that information easily without having to reference the big menu of stats.
Edited by Reshy, 12 August 2021 - 08:08 AM.