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[CNC3 TW/KW] Failed/Attempting Connection


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#1 Unkn0wnRealm

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Posted 15 May 2022 - 02:38 PM

Hello,

 

Just trying to play with a friend, (we are both Origin - Ultimate Collection). We can connect to CNC3 servers and lobby/host game/connect to hosted game just fine, but cannot start game due to "Failed" or "Attempting Connection". Tried:

 
1. Firewall exceptions (both he and I)
2. Disabled Hamachi (both)
3. Disabled VPN adapters in Network (both)
 
Still shows "Failed Connection" or "Attempting Connection"
 
NAT test for both of us is SUCCESS, "You do not need to port forward"
 
We both have Windows 10 Home.
 
Both our IP's in game Network settings is either: 192.168.1.xx or 10.x.x.x
 
Both our games are properly hooked.
 
Log file output:
 
 
----- C&C:Online Launcher Start -----
Game: C&C3
C&C3 Install Path: F:\Origin Games\Command and Conquer 3 TW and KW\Command Conquer 3 Tiberium Wars\
Started game with: ""Command Conquer 3 Tiberium Wars\CNC3.exe""
Caught CREATE_PROCESS_DEBUG_EVENT from C&C3. Detaching...
Found game.dat process. PID 19448
*** Starting CA public key patching routine ***
CA public key is expected value.
Successfully patched CA public key.
*** Starting hostname hooking routine ***
Injecting DLL into game.dat process...
Result of injection: Code -1073741582
 
 
----- C&C:Online Launcher Start -----
Game: C&C3
C&C3 Install Path: F:\Origin Games\Command and Conquer 3 TW and KW\Command Conquer 3 Tiberium Wars\
Started game with: ""Command Conquer 3 Tiberium Wars\CNC3.exe""
Caught CREATE_PROCESS_DEBUG_EVENT from C&C3. Detaching...
Found game.dat process. PID 1944818796
*** Starting CA public key patching routine ***
CA public key is expected value.
Successfully patched CA public key.
*** Starting hostname hooking routine ***
Injecting DLL into game.dat process...
Result of injection: Code -1073741582

 

Any fixes without resorting to Windscribe? Heard that it's rather laggy.


Edited by Unkn0wnRealm, 15 May 2022 - 02:43 PM.


#2 Cervanthes

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Posted 16 May 2022 - 05:12 PM

Windscribe is actually not really that laggy xD it of course adds some latency but it's really not much most of the time

Good looking post as well btw finally people giving some context to their issues :D

You can try the Send delay option from your game that might help

Since your port test was successfull are you probs not going to need UDP/TCP 16000 which is the port CNC online sits on but even with a good NAT test forwarding the games ports might help out

https://portforward....-tiberium-wars/

https://portforward....-3-kanes-wrath/

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