The least to say it's a controversial decision. On one hand the locked 800x600 resolution of Commandos 3 is not for today's displays and systems (but there are obviously ways to play those missions under the same HD Project umbrella @stankan was kind enough to share with the community). Unfortunately on the other hand the game itself was a massive step back from, and lacking the heart of Commandos 2 without the creatives of the previous episodes, especially Gonzo Suarez and Jon Beltran. Combined with a lower production quality all this resulted in something that should not have been considered any more than a mappack for C2, and certainly not a full sequel. It wasn't a weak game overall, but it was a weak Commandos. Yippee! is out of the picture, but I'm not convinced that Raylight Games will do any better, with their only other PC title Deer Hunt Legends from 2015 receiving overwhelmingly negative reviews, that's certainly not a promising prospect. Other than that, it doesn't really matter how many more polygons the revised models consist of, the average player won't notice anything from the bird's eye view the game is meant to be played, and if they decide to zoom in after all, an extremely low quality, blurry and pixelated bitmap will stare back that is stretched onto the ground almost untouched, meanwhile @herbert3000 you demonstrated that with an appropriate upscaling engine, really eyepleasing results can be achieved. The game's steam page lists it as an Online Co-Op game too, but I also have the feeling that it only refers to the otherwise alien-to-the-genre team deathmatches, and not the option to play through the single player missions cooperatively. Considering all this, I don't see how this project could turn out positive, but I wouldn't mind to be surprised positively for once...