Hid subobject after toggling weapon
#1
Posted 08 September 2022 - 09:09 PM
#2
Posted 15 September 2022 - 06:44 PM
Yes, if the model allows it, but you'll need to use scripts. The model has to have a separate model for the bow and quiver, otherwise it won't work.
Here's a look at what I use in T4A for a hero that shows and hides a separate shield, depending on if he's using a sword or the bow:
In eoelm.ini (the hero's file)
Behavior = AIUpdateInterface ModuleTag_03 AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS MoodAttackCheckRate = 500 HoldGroundCloseRangeDistance = 41 AILuaEventsList = EoelmFunctions End
In scriptevents.xml
<ModelConditionEvent Name="UsingSword"> <Conditions>+WEAPONSET_TOGGLE_1</Conditions> </ModelConditionEvent> <ModelConditionEvent Name="UsingBow"> <Conditions>-WEAPONSET_TOGGLE_1</Conditions> </ModelConditionEvent> <EventList Name="MorgonFunctions" Inherit="BaseScriptFunctions"> <EventHandler EventName="OnCreated" ScriptFunctionName="OnMorgonCreated" DebugSingleStep="false"/> <EventHandler EventName="UsingSword" ScriptFunctionName="OnMorgonSword" DebugSingleStep="false"/> <EventHandler EventName="UsingBow" ScriptFunctionName="OnMorgonBow" DebugSingleStep="false"/> </EventList>
In scripts.lua
function OnEoelmCreated(self) ObjectHideSubObjectPermanently( self, "SHIELD", true ) end function OnEoelmSword(self) ObjectHideSubObjectPermanently( self, "SHIELD", false ) ObjectHideSubObjectPermanently( self, "SHIELD_BACK", true ) end function OnEoelmBow(self) ObjectHideSubObjectPermanently( self, "SHIELD", true ) ObjectHideSubObjectPermanently( self, "SHIELD_BACK", false ) end
Change SHIELD to SWORD if you want to hide the sword when using the bow, and change SHIELD_BACK to BOW. You'll have to add the same line and change it to QUIVER as well, but again, the model has to have the subobjects on the model for it to work.
Sorry about the rush, I don't have time to explain it more in detail right now.
Edited by Lauri, 15 September 2022 - 06:44 PM.
The 4th Age version 0.8 has been released: Link
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