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AI stuff you might not know.


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#1 Samz

Samz
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Posted 15 September 2022 - 10:54 AM

Since Strike Force is not well-documented in it's AI, I figured I'd throw some stuff I've learned in my recent Commando Difficulty playthrough I'm doing:

 

German Soldiers can throw MK 2 Grenades in combat, (and presumably Allied Soldiers as well) it's pretty rare though, I've only noticed it once or twice as they seem to only throw them generally if they can't shoot you due to obstructions, while they do throw Smoke Grenades in White Alamo, this seems scripted, they'll only naturally throw MK 2 Grenades as part of their AI.

 

All Allied Soldiers will eventually heal a fallen Commando, however, regular Allied Soldiers (as opposed to the scripted medic in Betrayal) will only do so when it's safe to do so, if they're stuck fighting enemy soldiers, they'll focus on that as opposed to running over to heal them. (Such as in the ending section of Cat's Eyes, where Allied Soldiers will only heal the Green Beret or Sniper when most of the enemies are dead.)

 

The Spy acting "suspicious" infront of enemies that can unmask him (which seems to be sprinting/crouching) will result in "permanent" yellow suspicion that will not go away, resulting in an alarm unless you can silently eliminate that enemy, so play it cool and do not sprint or crouch if an enemy starts noticing you, that will only ensure they get suspicious enough to raise the alarm than if you just moved normally, I'm not sure how exactly it works, but I've noticed I generally had the yellow suspicion meter not go away if I sprinted/crouched in an enemies view for several seconds. (I've managed to sprint/crouch at longer distances without it getting stuck but it seems if you do so while close to them, it seems to get "stuck" and keep increasing, at least in my experience, this needs more testing but this seems to be the most consistent cause.)

 

 

If the Spy walks back infront of an enemy that can unmask him again while the yellow suspicion state is still on-going, they'll become "double suspicious" and walk over to where the Spy vanished out of sight again to lightly pursure you, you can occasionally lure enemies with this but it's never required.

 

An uncontrolled Commando, while immobile, is in a "passive" cover mode essentially, they won't engage enemies first, but if a German Soldier spots a Commando you aren't controlling, (Aside from a disguised Spy) the Uncontrolled Commando will instantly open fire on them to defend themselves, if you leave a Commando crouched behind cover (Such as the crate on the bridge in White Alamo or the Green Beret right at the start of Cold Reception), they'll automatically stand up to fire back at the enemy before crouching back down, so while it's easy to assume an non-controlled Commando never shoots (as I did for years), they simply wait until the enemy sees them first and are actually capable of using cover somewhat.  

 

If you know any other interesting AI stuff, let me know.


Edited by Samz, 15 September 2022 - 10:57 AM.





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