To anyone who reads, thank you for taking the time to try and help us with this matter.
Me and my SO have been trying to play Red Alert 3's Coop Multiplayer for around 4 hours now, to little success. We've gotten what seems to be everything working, and worked through the troubleshooting, however whenever we attempt to make a game together something odd happens.
Whoever makes the game can seem to make it and invite the other one just fine. However, on attempting to connect, the person trying to connect will almost immediate disconnect with the message of "Automatch Aborted".
Meanwhile, the host will only see their status as "staging", regardless of what continues to happen. What's even more curious is that the person who was given the 'aborted' message will no long to allowed to create games - coop, skirmish, or otherwise - there won't be any errors for this beyond a message that says "Failed to create new game". This, despite the fact that they could create games *before* they were rejected from the failed attempt to join the game.
We're not on the same network when we try this, so we know that's not an issue. Below will be the NATNegTest results from both of our machines, and if more information is needed I'll be happy to try and provide it. If anyone can shed any light on this, I'd really appreciate it.
Additional Information:
- We are both using the Steam Version of Red Alert 3
- We are both on Windows 10
Computer 1 (Mine):
Using server nntest.cnc-online.net:30000
Bound to local port 56138
Bound to local alternate port 56139
Resolving hostname 'nntest.cnc-online.net'...
Resolved server host to be '37.247.49.213'
Sending client INIT from port 56138 to nntest.cnc-online.net:30000
Received server INIT [630908]
Our public address is 75.137.3.210:56138
Sending client INIT2 [630908] from port 56139 to nntest.cnc-online.net:30000
Received server INIT2 [630908]
Our alternate public address is 75.137.3.210:56139
Sending cient START [630908] from port 56139 to nntest.cnc-online.net:30000
Received server START [630908]
Server extra port is 40000
Sending client PING [630908] from port 56138 to nntest.cnc-online.net:40000
Received server PING(1) [630908]
Received server PING(2) [630908]
Received server PING(3) [630908]
===========
SUCCESS
===========
Received 3 pings from nntest.cnc-online.net:40000.
NAT negotiation works with your router and connection.
==> You do not have to use port forwarding.
Press any key to continue . . .
Computer 2 (Theirs):
Using server nntest.cnc-online.net:30000
Bound to local port 52232
Bound to local alternate port 52233
Resolving hostname 'nntest.cnc-online.net'...
Resolved server host to be '37.247.49.213'
Sending client INIT from port 52232 to nntest.cnc-online.net:30000
Received server INIT [815093]
Our public address is 76.113.31.124:52232
Sending client INIT2 [815093] from port 52233 to nntest.cnc-online.net:30000
Received server INIT2 [815093]
Our alternate public address is 76.113.31.124:52233
Sending cient START [815093] from port 52233 to nntest.cnc-online.net:30000
Received server START [815093]
Server extra port is 40000
Sending client PING [815093] from port 52232 to nntest.cnc-online.net:40000
Received server PING(2) [815093]
Received server PING(3) [815093]
Received server PING(4) [815093]
===========
SUCCESS
===========
Received 3 pings from nntest.cnc-online.net:40000.
NAT negotiation works with your router and connection.
==> You do not have to use port forwarding.
Press any key to continue . . .
Thank you to anyone who read this over!
Edit: Changed Formatting for slightly more readability.
Edit the 2nd: Added some additional information
Edited by Velix, 23 August 2023 - 11:41 PM.