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#81 OmegaBolt

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Posted 14 September 2006 - 05:12 PM

1 vs 1, me vs Allied AI.


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#82 ZeroSamuraiX

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Posted 14 September 2006 - 06:45 PM

omg i ;) nova platform
ahhhh its hot
o nd props yo on beating 7 Ais
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#83 Allied General

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Posted 10 November 2006 - 05:27 PM

Look at the Nexus Bomber :grin:

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#84 Nemoricus

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Posted 10 November 2006 - 07:27 PM

What, exactly, is wrong with the bomber?
Is it on the ground where it's not supposed to be?
BTW, is this 1.98 or older?
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#85 OmegaBolt

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Posted 10 November 2006 - 07:36 PM

1.99. Those Cents were mine, and i destroyed the Airpad but the aircraft just sat on the ground. :D

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#86 ZeroSamuraiX

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Posted 11 November 2006 - 03:45 AM

i can never get used to ur skinny Cents... im just used to speed's anyway u can make em that size?
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#87 Nemoricus

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Posted 11 November 2006 - 11:45 AM

What's that cone shaped object in the picture?
The cents and predators should use the MO cent's movement sounds.
Terror drone movement sounds don't suit them.
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#88 OmegaBolt

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Posted 11 November 2006 - 05:27 PM

Cone shaped thing with purple on it is the beacon i placed so people saw what i did. :p

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#89 ZeroSamuraiX

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Posted 12 November 2006 - 03:08 AM

What's that cone shaped object in the picture?
The cents and predators should use the MO cent's movement sounds.
Terror drone movement sounds don't suit them.


lmao not much online play huh?
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#90 Nemoricus

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Posted 12 November 2006 - 09:39 PM

No, I don't. I actually thought the beacon was a unit from an older version.
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#91 FoRSAkeN_oNe

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Posted 17 November 2006 - 11:23 AM

Actually, I'd have to agree on the Cent sound. Make it a predator sound. It's bothered me before, but somehow I did not think it bothered anyone else. Until the cent sound is made like the predator sound, I will just think of it as gears turning.
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#92 OmegaBolt

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Posted 17 November 2006 - 03:07 PM

That is probably what it is. :lol: Just so happens in a movement sound and not ambient, not even sure if ambients can be put on vehicles, might a cool feature if it can though.

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#93 Black Rose

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Posted 07 December 2006 - 07:12 PM

what has happend to the mine layer and gun turret?
are they going to be in RS 2.0? :p :shiftee:
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#94 Gamemate

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Posted 07 December 2006 - 08:16 PM

Demand screenshot of both! :shiftee: Guess those were before my time on RS team :p

I think the mines would be quite overpowered and promote turtling... guess that is why they were removed, but I have no idea since not even seen them.
If people were more constructive with their comments, then this place would be more enjoyable
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#95 Apollo

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Posted 07 December 2006 - 08:17 PM

hmm i think we are talking very old versions..mine layer thingy for all sides got cut ages ago afaik as didnt work properly..thus nexus terror drone can deploy to mine only now.

gun turret? no idea..if mean the old white one..thats gone. :p
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#96 Nemoricus

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Posted 07 December 2006 - 08:28 PM

Tell us about this old gun turret, it sounds interesting.
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#97 Allied General

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Posted 08 December 2006 - 01:05 AM

nexus laser turret lolz
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#98 OmegaBolt

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Posted 08 December 2006 - 10:33 AM

There is a gun turret SHP... so ages ago there must have been one! :p

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#99 Ash

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Posted 08 December 2006 - 01:31 PM

Yeah, back when there were like seven sides instead of 3 :)

#100 Nemoricus

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Posted 09 December 2006 - 01:41 PM

Hmm, let's see. I think I read about those sides.

Allies, Allied Legion, Soviets, Freedom League, Yuri, and Nexus.
Heh, I think that the original three would have their anatomy forcibly rearranged by the awesome p0w3r of the new, super 1337 sides. Changes had been planned for the original sides though, right?

Oh, well, not relevant. I want to see more pics of the redesigned GFX.
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