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#21 RangerNL

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Posted 08 July 2004 - 09:19 PM

I have a simple solution, trow a MeshSmooth over it and u see it looks natural.......
That wil smooth out the edges and the surface..............
That should give it a more natural flow.
after the smooth make the egdes sharp again and viola ;)

Edited by RangerNL, 08 July 2004 - 09:21 PM.


#22 Lifetaker

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Posted 08 July 2004 - 10:03 PM

(EDIT: Sorry Doublepost)

Edited by Lifetaker, 08 July 2004 - 10:09 PM.


#23 Lifetaker

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Posted 08 July 2004 - 10:03 PM

Hmmm... How many polys do u want? There are at the moment 252?
BTW: Thanks for the tip, didn`t know that before...

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Edited by Lifetaker, 08 July 2004 - 10:11 PM.


#24 Stealthy

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Posted 08 July 2004 - 10:39 PM

wow that looks a hell of alot better! How would you like to work for the team?

Edited by Stealthy, 08 July 2004 - 10:40 PM.

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#25 lathow

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Posted 08 July 2004 - 11:04 PM

ooo nice ;) i like the shinningness of it lol :lol:

#26 Guest_Guest_*

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Posted 09 July 2004 - 05:42 PM

Yeah! COOL! Why not? I`d L O V E to! :huh:

...BUT I`ve got to tell u that I`m a quite busy man (Studying, etc...), so I REALLY CAN`T TELL if I can make models regularly, and I can`t tell either if I will be obsessed of modeling as now in future :p ? Couldn`t I be just something like a "half" member? :) (I like beeing flexible)


PS: Is there any use of my model? If yes, who could skin it?

PS: I REALLY wouldn`t be offended at all, if u don`t want to implement it or just don`t like it.

#27 Lifetaker

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Posted 09 July 2004 - 05:45 PM

Sh*t - forgot to login :huh:

#28 lathow

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Posted 10 July 2004 - 02:29 AM

hay there, whell on the subject on modeling, what free programs is there to use for pratice before buying {what is a good professnal one?} professinal ones to play with? imm gonna goto collage and as a side one later in the years try for model makeing too, and just want to get playing around soon. soo? anyone got any links to some maby?

and Lifetaker, i like your model :huh: imm just a player right now but i like it :p but like the dev team, i think i needs alit more ruffer skin aswhell. but good! *^^*

later ^^

#29 Combat Shotgun

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Posted 10 July 2004 - 05:06 AM

a good free program to start off with is milkshape 3d. There is also GMAX. A professional one to use would be 3D studio max. GMAX and 3ds can be found on www.discreet.com you can also use maya, which is what I use for modeling, however im not sure how good the demos are and the models require a lot of conversions because nothing converts to the BF format.. which can get tedious at times.

#30 Lifetaker

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Posted 11 July 2004 - 03:10 PM

@ lathow:
Thanks! I recommend you Milkshape 3d, it rocks, I`m a beginner, too. It costs only 25US$ or 25Euro (Pay in US$, it`s cheaper :mellow:). This model is the second I ever made! Good link: http://www.gargamel....ml/tutorial.htm
-> But only if you speak German :D Hehe.

BTW: There`s no Skin on my model yet...

Edited by Lifetaker, 11 July 2004 - 03:14 PM.


#31 lathow

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Posted 12 July 2004 - 05:00 AM

Thanks alot of good info, ill screw around on milkshape then *^^* and try the other ones as time pass's *^^* thanks again.




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