Issue with scripts behaving differently for different people
#1
Posted 07 November 2024 - 06:05 AM
#2
Posted 07 November 2024 - 06:22 AM
As additional context, the issue the one person is facing only have 3 possible triggers in the scripts. However, based on our observations of the map while it's running none of those 3 triggers should've been activated when the issue happens. I even tried adding a script that specifically disables the triggers but it still triggered. The only way we've been able to have the issue not come up for him is if I manually deactivate the scripts inside world builder via right clicking it and unchecking active for him.
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