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BFME 2 Modding help

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#1 Snorlax123

Snorlax123
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Posted 08 November 2024 - 05:30 PM

Greetings. I am new to using forums and modding so please excuse any inconveniences on my part. I recently started modding BFME2 for fun and i've used a lot of topics on this forum that were great and i much appreciated them. Now i have found myself in need of guidance. 

 

What i have done so far:

-added several hero powers to create a hero powers.

-changed the horde numbers and formation on some units

-modified the command points for several buildings 

-modified the speed of some heroes

-modified spell books and swap spells

 

What i am looking for:

 

1. A tool or anyway to make the game read realtime updates to the files. For example i am in game and i am fine tunning the attack of my hero. What i did so far was change some value than restart game than build hero than try the changes. Is there a way to make the game reload the ini file instantly? (this will be enormous help)

 

2. While swapping the spells in spellbooks i wanted to add Avalanche spell to the dwarves instead of the Citadel and replaced Cloud Clear with Citadel instead. I managed to get it to work, fixed all the pre-required spells and now the spell can be bought provided you chose the right tree. The problem is when i try to cast it, the cursor changes to the correct shape(like when you try to cast it with the angmar faction) but its red anywhere on the map. I can't seem to find why that is. 

Files edited: 

 

File commandset.ini {

CommandSet GoodSpellBookCommandSet

                     .........

26 = Command_SpellBookAvalanche

end

 

GoodSpellStoreCommandSet

                 ...........

26 = Command_PurchaseSpellAvalanche
end

 

CommandSet DwarvesSpellBookCommandSet 

                     .................

12 = Command_SpellBookAvalanche

end 

 

CommandSet DwarvesSpellStoreCommandSet

                   ......................

12 = Command_PurchaseSpellAvalanche

end 

}

 

File: science.ini {

 

Science SCIENCE_Citadel
  PrerequisiteSciences = SCIENCE_GOOD SCIENCE_DwarvenRiches or SCIENCE_DWARVES SCIENCE_DwarvenRiches or SCIENCE_DWARVES SCIENCE_SpawnLoneTower
  SciencePurchasePointCost = 1
  SciencePurchasePointCostMP = 25
  IsGrantable = Yes
End

 

Science SCIENCE_Avalanche
  PrerequisiteSciences = SCIENCE_ANGMAR SCIENCE_SummonGiants OR SCIENCE_ANGMAR SCIENCE_FreezingRain OR SCIENCE_GOOD SCIENCE_Citadel OR SCIENCE_GOOD SCIENCE_Undermine OR SCIENCE_DWARVES SCIENCE_Citadel OR SCIENCE_DWARVES SCIENCE_Undermine
  SciencePurchasePointCost = EVIL_RANK_4_COST
  SciencePurchasePointCostMP = 25
  IsGrantable = Yes
End
 
}
 

If anyone can please provide any help i will be very grateful 

Thank you in advance






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