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3d missions

commandos 2 dp

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#1 BAMGOES

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Posted 17 September 2025 - 09:21 PM

Guys do anyone know how to create 3d missions like missions created by 5g studio

#2 herbert3000

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Posted 24 September 2025 - 06:53 PM

I belive the missions are created in 3dsmax. Then they use a script to convert the geometry to the Commandos 2 format (*.MBI).



#3 BAMGOES

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Posted 29 September 2025 - 06:47 PM

if u put a .mbi file in imageconverter u will get some files like .mtl and .obj and some tiles the programe who created them to .mtl and .obj is blender but i don't know how to convert those files to .mbi or how to create the sectors

#4 BAMGOES

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Posted 11 October 2025 - 04:42 AM

hi guys i made sure that .mbi file can be extracted using imageconverter and u can drop the folder again to get the .mbi file now i made sure that blender and 3ds max can create the files that will be converted to .mbi file ( .mtl + .obj ) now the problem is how to export the files correctly with the type the game accepts every time i put the folder of the files ( .mtl and obj ) in imageconverter the programe says "invalid information" if anyone know the correct exporting settings the game accepts tell us immediatly

#5 herbert3000

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Posted 13 October 2025 - 05:29 PM

Hi, please have a look at the file Src/Doc/OBJ_ConvertProcedure.en.htm (it's part of the CommDevToolkit).

 
 

 

 



#6 BAMGOES

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Posted 16 October 2025 - 04:14 PM

thx i could create the (mtl + obj + tiles ) files successfully using blender now  the problem is how to create the sectors






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