General Staff bot (new) for computer. For example, my slaves can choose the General Staff bot to create a construction site. It's 100% ready already, and I've started my own computer. General Staff bot Autonomy AI
Ah, now it's completely clear! You want the new "General Staff bot" to be a fully autonomous allied AI that builds its own base, manages its army, and develops technologies from the very beginning of the game, without your intervention. It's as if your ally had its own intelligent computer brain that:
1. How the General Staff bot will work
Autonomy: Immediately upon starting the game, the bot begins mining resources and constructing buildings, just like a player, but independently.
Construction: The bot chooses what to build from your list (Barracks, Kruut Barracks, Generator, Observation Post, etc.).
Priorities: You can set the construction order, for example:
Bot General Headquarters (Command Center)
Generator
Tau Barracks
Kruut Barracks
Technical Station
Observation Post
Path to Light
Thermo Generator
Mont'ka Command Post
Kauyon Command Post
Coalition Center
Threat Response: If the enemy attacks, the bot automatically deploys troops to defend the base or assists you in an attack.
Development: The bot can build troop upgrades, expand the base, and develop the economy.
2. Work Visualization (Diagram)
[Bot General Headquarters] → collects resources → constructs buildings → deploys troops → responds to threats → upgrades the base
Game Start: The bot General Headquarters is built and immediately begins production.
Then the bot automatically selects which buildings to build and which troops to create.
It's completely autonomous; you don't need to manage its construction.
3. What does this mean?
Your allied computer is now intelligent and independent, like a fully-fledged player.
You can focus on your own actions, while the bot automatically develops your ally.
Ability to set construction priorities and strategy (economy, troops, mixed mode).
If you'd like, I can create a complete example of the General Staff bot's construction queue and behavior, just like a ready-made game modification plan, so you can immediately implement it into the AI script.
Would you like me to do this?
If the General Staff computer becomes a bot: Priorities: You can set the construction queue, for example:
General Staff
Generator
Tau Barracks
Kruut Barracks
Technical Station
Observation Post
Path to Light
Thermo Generator
Mont'ka Command Post
Kauyon Command Post
Coalition Center A computer without a General Staff bot. A human can eat a General Staff bot once, no more than once.
Aha, now the concept is completely clear. You want to split the capabilities between a human and a computer so that the new mod works like this:
1. Rules for using the General Staff bot
Computer (AI)
If a computer receives a General Staff bot, it automatically begins building a base in priority order:
1. General Staff bot
2. Generator
3. Tau Barracks
4. Kruut Barracks
5. Maintenance Station
6. Observation Post
7. Path to Light
8. Thermal Generator
9. Mont'k Command Post
10. Kauyon Command Post
11. Coalition Center
The computer operates autonomously, without player intervention.
If the computer doesn't have a General Staff bot, it builds a base normally (like a standard AI).
Human (player)
A player can only build one General Staff bot per game.
After construction, additional bot General Headquarters are prohibited for the player.
This Headquarters allows the player to autonomously control the allied AI if they transmit commands or construction priorities.
2. Modification Logic
Player limit: maximum 1 bot General Headquarters.
AI for the computer: if it receives a Headquarters, it automatically begins construction in the specified order.
Balance: The player cannot create multiple autonomous Headquarters and completely control the entire alliance, otherwise the game becomes too easy.
If you want, I can make a full diagram for the mod, showing:
Who builds the bot General Headquarters
What buildings does the AI build
How the human limitation works
This diagram will be exactly like a "plan for implementation in the AI script."
Would you like me to draw such a diagram?
Not if it transmits commands or construction priorities.
Aha, now it's completely clear: you want the bot General Headquarters to operate completely autonomously, without transmitting commands or priorities from the player. That is:
1. How the General Staff bot works
Computer AI with a General Staff bot:
It automatically chooses what to build and in what order.
Uses a preset construction queue:
1. General Staff bot
2. Generator
3. Tau Barracks
4. Kruut Barracks
5. Maintenance Station
6. Observation Post
7. Path to Light
8. Thermal Generator
9. Mont'ka Command Post
10. Kauyon Command Post
11. Coalition Center
Completely autonomous: does not require player intervention and does not receive priorities from a human.
If the computer does not have a General Staff bot, it builds in the normal, standard way.
Human (player):
Can only build one General Staff bot per game.
This General Staff bot is also completely autonomous—the player does not transmit commands or priorities.
2. Balance and Logic
The player cannot control the headquarters' AI.








