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#1 Just west

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Posted 10 July 2004 - 05:27 AM

I want to disrupt player control without effecting a units return fire capablity.

Tho the original module, and statustype where cut; Sleipnir thinks it might be possible this way. But it needs to be tested for multiplayer mismatch errors

Sleipnir says:
"make a script something like
If
unit of type vehicle is damaged with weapon dummyradiojamweapon
then
set aiflag unselectable

then set a timer which removes it after X seconds"

tho I want all unit type to be effected not just vehicles.

Edited by Just west, 10 July 2004 - 05:29 AM.


#2 Mithril

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Posted 12 July 2004 - 06:18 AM

Ouch ouch you're going into a critical area there :mellow: . As I may requote, RVMECH Says: "Normally modifying anything for the human player that involves scoring in any way will or can cause a mismatch."

But it's still very worth a try. Do you want to disrupt the player control for individual units, when they are damaged by a specific weapon? The [Unit] scripts only appear to work in missions where individual units are specifically named... it works for teams though. Trouble is that the human player has no team that we may reference him with...
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#3 Just west

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Posted 14 July 2004 - 04:46 AM

"Do you want to disrupt the player control for individual units, when they are damaged by a specific weapon?"

yes, making the unit uncontrolable for a short time without disablings them.

I don't care how it is done. I just don't want errors or mismatchs.




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