Jump to content


Photo

Voxel Grand Prix IV


  • This topic is locked This topic is locked
119 replies to this topic

#101 Deathblow Luc

Deathblow Luc

    Unique

  • Undead
  • 3,768 posts
  • Location:Argentina
  • Division:Ex - Network Leader

Posted 02 November 2004 - 12:26 AM

At any rate, i can bug someone on my MSN list :p

Lets try n count. I know Im in...

Margret Thatcher - Fenring's the one for me

<{POST_SNAPBACK}>


#102 Shine On

Shine On

    Resident Photographer

  • Hosted
  • 3,828 posts
  • Location:England
  •  Ex Cameo Maker and Modder

Posted 02 November 2004 - 09:18 AM

Shit! isn't it bloody typical...

...i know i'd sent/was going to send my entry for the last voxel GP. But i must of never got around to doing it.

Oh well i'll enter it for the next one, so count me in :p


Maybe i can beat my previous position of 5th place this time :p
Posted Image

#103 ComradeJ

ComradeJ

    Comrade Jamgee

  • Project Team
  • 2,067 posts
  • Location:Close to Daeda!
  • Projects:Red Alert: ReGeneration

Posted 02 November 2004 - 12:52 PM

At any rate, i can bug someone on my MSN list :p

Lets try n count. I know Im in...

<{POST_SNAPBACK}>


I'll finish my APC for the next one than :p
You cannot compare pissing to thinking
- SoulReaver

#104 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 02 November 2004 - 01:37 PM

I'll... think of something or other to do... :p


Posted Image
Posted Image


#105 Yurisarmy

Yurisarmy

    Struggling for spare time

  • Hosted
  • 320 posts
  • Location:Joplin, MO, USA
  • Projects:Yuri's New Terror: Armageddon, Advance Wars 2: Yuri's Revenge Rising, Galaga: Gamma Invasion, The Cold War, Battlezone, The Custom Voxel Project
  •  Lurking in the Dark

Posted 03 November 2004 - 01:03 AM

Quote from my results: Were more Star Trek models ever to be made, this would make a good addition to such a pack.

I'm actually doing this. I got a Borg cube and a Romulan Bird-of-Prey.

I hope there's a VGP 5! :p
Posted Image
Now on ModDB!

#106 TheGuardian

TheGuardian
  • Members
  • 53 posts

Posted 03 November 2004 - 03:39 AM

I'd prolly go at it again.

#107 Banshee

Banshee

    One Vision, One Purpose!

  • Network Admins
  • 9,045 posts
  • Location:Rio De Janeiro, RJ, Brazil.
  • Projects:PPM, PPM: Final Dawn, OS SHP Builder, OS Palette Editor, OS W3D Viewer, VXLSE III, etc...
  •  Retired Network Leader
  • Division:Revora
  • Job:Maintenance Admin

Posted 03 November 2004 - 04:03 AM

I posted about the VGPIV in PPM. But Arg, please upload these voxels at YRArg asap :p.
Project Perfect Mod

Command & Conquer Mods, Mods Support, Public Researchs, Map Archives, Tutorials, Tools, A Friendly Community and much more. Check it out now!

Posted Image

#108 Mastermind

Mastermind

    Server Technician

  • Undead
  • 7,014 posts
  • Location:Cambridge, MA
  • Projects:MasterNews 3
  •  The Man Behind the Curtain

Posted 03 November 2004 - 04:31 AM

If I had my old battlemaster voxel, I'd think about entering just so that I could get last place. I might have to dig out a voxel editor, and do something just for the fun of it.
:p
Posted Image

Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

Too cute! | Server Status: If you can read this, it's up |

#109 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 03 November 2004 - 10:42 AM

Hey cool! We haven't had this much enthusiasm since VGP1!


@Yuri'sArmy

For almost *every* game, there always seems to get made (or started) a Star Wars and a Star Trek mod.
Yet, to the best of my knowledge, nobody ever attempted a RA2 Star Trek mod... That was why the thought came to my mind :p

#110 raminator

raminator

    Humba, Humba, Humba Tätärä

  • Hosted
  • 1,600 posts
  • Location:Secret Volcanobase
  • Projects:ehmmm don´t tell you :P
  •  der Biermeister hat gesprochen

Posted 03 November 2004 - 12:23 PM

i can judge again =)
but i want to enter something aswell but without competition...(sounds stupid i guess...) :p
Posted Image
if ^ does not work click here
I support Xeno getting well. Go Xeno!

#111 Yurisarmy

Yurisarmy

    Struggling for spare time

  • Hosted
  • 320 posts
  • Location:Joplin, MO, USA
  • Projects:Yuri's New Terror: Armageddon, Advance Wars 2: Yuri's Revenge Rising, Galaga: Gamma Invasion, The Cold War, Battlezone, The Custom Voxel Project
  •  Lurking in the Dark

Posted 03 November 2004 - 10:41 PM

For almost *every* game, there always seems to get made (or started) a Star Wars and a Star Trek mod.
Yet, to the best of my knowledge, nobody ever attempted a RA2 Star Trek mod... That was why the thought came to my mind :p


Heh, then mine will be the first... sort of. It will have a skirmish mode that replaces the current YR units with Star Trek units. There's also one for Star Wars units too.
Posted Image
Now on ModDB!

#112 Mastermind

Mastermind

    Server Technician

  • Undead
  • 7,014 posts
  • Location:Cambridge, MA
  • Projects:MasterNews 3
  •  The Man Behind the Curtain

Posted 04 November 2004 - 12:32 AM

Hey cool! We haven't had this much enthusiasm since VGP1!

<{POST_SNAPBACK}>

I'd be the person you could compare against, as if their voxel was worse than mine, there is something seriously wrong. I don't think I even know how to do normals.
:p
Posted Image

Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

Too cute! | Server Status: If you can read this, it's up |

#113 Deathblow Luc

Deathblow Luc

    Unique

  • Undead
  • 3,768 posts
  • Location:Argentina
  • Division:Ex - Network Leader

Posted 04 November 2004 - 03:50 AM

Hm, whenever MG sends, ill put them up :p

Margret Thatcher - Fenring's the one for me

<{POST_SNAPBACK}>


#114 ComradeJ

ComradeJ

    Comrade Jamgee

  • Project Team
  • 2,067 posts
  • Location:Close to Daeda!
  • Projects:Red Alert: ReGeneration

Posted 04 November 2004 - 11:02 AM

I don't think I even know how to do normals.
:)

<{POST_SNAPBACK}>


Ehm... Do you have to for the comp :p ?
You cannot compare pissing to thinking
- SoulReaver

#115 Shine On

Shine On

    Resident Photographer

  • Hosted
  • 3,828 posts
  • Location:England
  •  Ex Cameo Maker and Modder

Posted 04 November 2004 - 11:17 AM

its best if you do...

20% of the marks go towards it so it's best to do something for it, even if you the build in Auto normal and then edit it accordingly afterwards it could make all the difference.

Look at me, I'm talking like i'm an expert at this...

...i've only entered one VXL GP :p
Posted Image

#116 Yurisarmy

Yurisarmy

    Struggling for spare time

  • Hosted
  • 320 posts
  • Location:Joplin, MO, USA
  • Projects:Yuri's New Terror: Armageddon, Advance Wars 2: Yuri's Revenge Rising, Galaga: Gamma Invasion, The Cold War, Battlezone, The Custom Voxel Project
  •  Lurking in the Dark

Posted 04 November 2004 - 10:27 PM

And I rely on autonormals so without VXLSe I'm screwed. :laugh:

Edited by Yurisarmy, 04 November 2004 - 10:28 PM.

Posted Image
Now on ModDB!

#117 Deathblow Luc

Deathblow Luc

    Unique

  • Undead
  • 3,768 posts
  • Location:Argentina
  • Division:Ex - Network Leader

Posted 04 November 2004 - 11:53 PM

Yep, Normals are 25% of the score...

Margret Thatcher - Fenring's the one for me

<{POST_SNAPBACK}>


#118 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 05 November 2004 - 09:53 AM

Even Autonormals give you about half-marks in that category though.

Really, if ppl want to know how to do them, I cannot recommend Godwin's tutorial enough.
Not only does it contain all the materials and instructions you need, but it also includes an explanation of what they are and how they work, as well as an example for you to follow.

http://www.sleipnirs...opic.php?t=1892

Although such hand-painting isn't "perfect" like the new 3ds2vxl normals, it does allow more finely detailed and sculptured vxls.

For examples of what hand-painted normals can look like, check out the voxels on the DDay website, here at Revora.

Edited by Major_Gilbear, 05 November 2004 - 09:53 AM.


#119 Andre27

Andre27

    Crazy Forum Cat

  • Hosted
  • 2,595 posts

Posted 07 November 2004 - 11:49 PM

For almost *every* game, there always seems to get made (or started) a Star Wars and a Star Trek mod.
Yet, to the best of my knowledge, nobody ever attempted a RA2 Star Trek mod... That was why the thought came to my mind :ohmy:


Heh, then mine will be the first... sort of. It will have a skirmish mode that replaces the current YR units with Star Trek units. There's also one for Star Wars units too.

<{POST_SNAPBACK}>


Chrono loony had worked on a ST mod 1-2 years ago, it was surface based though, not with the space vessels.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


Posted Image

- The mathemathical probability of God existing is 67% -

"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."

#120 Deathblow Luc

Deathblow Luc

    Unique

  • Undead
  • 3,768 posts
  • Location:Argentina
  • Division:Ex - Network Leader

Posted 08 November 2004 - 08:06 PM

Cl0s0red. Files are up at YrArg.

Margret Thatcher - Fenring's the one for me

<{POST_SNAPBACK}>





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users