Good news
#1
Posted 16 July 2004 - 12:41 PM
His precious help (in particular for infantry) will reduce drastically the time for the release!
#3
Posted 16 July 2004 - 03:29 PM
Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.
#4
Posted 16 July 2004 - 04:46 PM
#5
Posted 17 July 2004 - 01:36 PM
Pls scale them realisitcally (so they wouldn't looke 10-feet tall beside a tank), and make their corpse remain on the ground when dead (just like in CDV Sudden Strike).
Say, kinda off topic but can you make the tank debris an obstacle? Like all the vehicles and armors when turned to scrap will not vanish but stay as it is as an obstacle, same goes for the structures and civilian buildings. I'd love to see half torn civilian structures than seeing them vanish to dust.
It wouldn't really lag someone's PC if this will be possible, right?
#7
Posted 17 July 2004 - 02:49 PM
Wow, I should've looked at it earlier, the infantry units are scaled quite good Mig! Will they be wearing great coats in winter maps?See the interview post for a pic of the infantry...
So I can force fire on them and they're gone? Great!Tank wrecks are obstacles but they can be blown up
About the base structures, maybe you can give e'm a debris, and from there they have a rebuilt command which is cheaper but takes time from the default time build, and a demolish command to clear the space and build the structure from the command center as usual with the default price and time build. Is this possible Mig?If normal base structures left rubble then you would run out of space to build your buildings fast as you cant build another building on the same spot
Ok, so I take it that you're ok with the debris of civilian structures? Half-torned civilian structures, eh Mig?
Sorry for being a nuisance, but what defense structures will you have? Stationed anti-tanks and artillery guns for armor, vehicles and aricrafts, and concrete bunkers/nests/watch towers for infantry? Pls, don't put the ugly turret defense structure thing, not very realistic and will ruin everything in D-Day.
#8
Posted 17 July 2004 - 03:58 PM
About the base structures, maybe you can give e'm a debris, and from there they have a rebuilt command which is cheaper but takes time from the default time build, and a demolish command to clear the space and build the structure from the command center as usual with the default price and time build. Is this possible Mig?
Sorry but no that cant be done, this is RA2 not Generals
Ok, so I take it that you're ok with the debris of civilian structures? Half-torned civilian structures, eh Mig?
Yer I'm working on some of them for the Stalingrad/Berlin maps etc
Sorry for being a nuisance, but what defense structures will you have? Stationed anti-tanks and artillery guns for armor, vehicles and aricrafts, and concrete bunkers/nests/watch towers for infantry? Pls, don't put the ugly turret defense structure thing, not very realistic and will ruin everything in D-Day.
There are mobile anti-tank, artillery & anti-aircraft guns that are towed by trucks & can be deployed any were on the map
There are also pillboxes, watch towers & bunkers etc too
#9
Posted 17 July 2004 - 07:46 PM
They'll be any special brigades like enginer can lay mines and blow up things (tank scraps). Flame, SS (light infantry, MP, HMG, Sniper, Flame), normal army, Commandos so on ?
#10
Posted 18 July 2004 - 12:12 AM
Just perfect! Thanks for not adding that turret cannon Mig. Good thing the towed artillery guns that I saw on your screenies back then are still here. So if I build an artillery, the truck with a towed artillery gun will come out as a whole, right?There are mobile anti-tank, artillery & anti-aircraft guns that are towed by trucks & can be deployed any were on the map
There are also pillboxes, watch towers & bunkers etc too
Will there be trenches? I know, WWI stuff, but there's trenches in Code Red for China I think, if it can be done in CR, maybe in D-Day as well?
#11
Posted 19 July 2004 - 08:52 PM
Thanks to his help I have managed to cut maybe 6-10 months off the time needed to finish the beta which I am very grateful for
So now you lot can be expecting the beta to be out with in a month or two
Don't expect me to do a rush job on the AI, i have a reputation to uphold,
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#12
Posted 20 July 2004 - 08:35 AM
I personally don't mind that as long as the AI is far much better than Code Red's, not that I don't like CR's, I love it. But I remember making a thread back then asking you guys to make the AI as good as CR's, and I was so happy when you said that you can do the AI for D-Day two times better that CR.
Edited by Indigo, 20 July 2004 - 08:38 AM.
#13
Posted 24 July 2004 - 05:58 AM
#14
Posted 24 July 2004 - 09:57 AM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#15
Posted 25 July 2004 - 01:08 AM
#16
Posted 25 July 2004 - 06:46 AM
#17
Posted 04 August 2004 - 05:32 AM
I guess ill be missing the release...=(...
2 years and i wont be able to even play the thing when it comes out.
I leave for Basic Training/Boot Camp whatever, in 2 weeks exactl...this time in 2 weeks ill be sleeping in my barracks...
#18
Posted 04 August 2004 - 09:06 PM
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