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#1 Rygar

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Posted 16 July 2004 - 12:41 PM

I'm glad to announce that T-34 Sam is the new TR staff member!

His precious help (in particular for infantry) will reduce drastically the time for the release!
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#2 Mig Eater

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Posted 16 July 2004 - 01:46 PM

Thanks to his help I have managed to cut maybe 6-10 months off the time needed to finish the beta which I am very grateful for :huh:

So now you lot can be expecting the beta to be out with in a month or two


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#3 Natus

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Posted 16 July 2004 - 03:29 PM

Class, D-Day is getting closer. :huh:
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Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.

#4 Rygar

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Posted 16 July 2004 - 04:46 PM

this is exactly what we need and what we mean. Satisfy the fans
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#5 Indigo

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Posted 17 July 2004 - 01:36 PM

Infantry?! Oh my, I believe I speak for everyone when I say pls make the infantry units uber cool! :umad:

Pls scale them realisitcally (so they wouldn't looke 10-feet tall beside a tank), and make their corpse remain on the ground when dead (just like in CDV Sudden Strike).

Say, kinda off topic but can you make the tank debris an obstacle? Like all the vehicles and armors when turned to scrap will not vanish but stay as it is as an obstacle, same goes for the structures and civilian buildings. I'd love to see half torn civilian structures than seeing them vanish to dust.

It wouldn't really lag someone's PC if this will be possible, right?

#6 Mig Eater

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Posted 17 July 2004 - 01:54 PM

See the interview post for a pic of the infantry...

Tank wrecks are obstacles but they can be blown up

If normal base structures left rubble then you would run out of space to build your buildings fast as you cant build another building on the same spot


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#7 Indigo

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Posted 17 July 2004 - 02:49 PM

See the interview post for a pic of the infantry...

Wow, I should've looked at it earlier, the infantry units are scaled quite good Mig! :p Will they be wearing great coats in winter maps? :p

Tank wrecks are obstacles but they can be blown up

So I can force fire on them and they're gone? Great! :)

If normal base structures left rubble then you would run out of space to build your buildings fast as you cant build another building on the same spot

About the base structures, maybe you can give e'm a debris, and from there they have a rebuilt command which is cheaper but takes time from the default time build, and a demolish command to clear the space and build the structure from the command center as usual with the default price and time build. Is this possible Mig? ^_^

Ok, so I take it that you're ok with the debris of civilian structures? Half-torned civilian structures, eh Mig? :umad:

Sorry for being a nuisance, but what defense structures will you have? Stationed anti-tanks and artillery guns for armor, vehicles and aricrafts, and concrete bunkers/nests/watch towers for infantry? Pls, don't put the ugly turret defense structure thing, not very realistic and will ruin everything in D-Day.

#8 Mig Eater

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Posted 17 July 2004 - 03:58 PM

About the base structures, maybe you can give e'm a debris, and from there they have a rebuilt command which is cheaper but takes time from the default time build, and a demolish command to clear the space and build the structure from the command center as usual with the default price and time build. Is this possible Mig?


Sorry but no that cant be done, this is RA2 not Generals :umad:


Ok, so I take it that you're ok with the debris of civilian structures? Half-torned civilian structures, eh Mig?


Yer I'm working on some of them for the Stalingrad/Berlin maps etc

Sorry for being a nuisance, but what defense structures will you have? Stationed anti-tanks and artillery guns for armor, vehicles and aricrafts, and concrete bunkers/nests/watch towers for infantry? Pls, don't put the ugly turret defense structure thing, not very realistic and will ruin everything in D-Day.


There are mobile anti-tank, artillery & anti-aircraft guns that are towed by trucks & can be deployed any were on the map

There are also pillboxes, watch towers & bunkers etc too


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#9 DaEm0NuL

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Posted 17 July 2004 - 07:46 PM

It can bee seen that new staf's around.
They'll be any special brigades like enginer can lay mines and blow up things (tank scraps). Flame, SS (light infantry, MP, HMG, Sniper, Flame), normal army, Commandos so on ?

#10 Indigo

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Posted 18 July 2004 - 12:12 AM

There are mobile anti-tank, artillery & anti-aircraft guns that are towed by trucks & can be deployed any were on the map

There are also pillboxes, watch towers & bunkers etc too

Just perfect! Thanks for not adding that turret cannon Mig. Good thing the towed artillery guns that I saw on your screenies back then are still here. So if I build an artillery, the truck with a towed artillery gun will come out as a whole, right?
Will there be trenches? I know, WWI stuff, but there's trenches in Code Red for China I think, if it can be done in CR, maybe in D-Day as well?

#11 Andre27

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Posted 19 July 2004 - 08:52 PM

Thanks to his help I have managed to cut maybe 6-10 months off the time needed to finish the beta which I am very grateful for :D

So now you lot can be expecting the beta to be out with in a month or two

<{POST_SNAPBACK}>



Don't expect me to do a rush job on the AI, i have a reputation to uphold, :p

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#12 Indigo

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Posted 20 July 2004 - 08:35 AM

Woah, if it's the AI we're talking about, by all means do what needs to be polished.

I personally don't mind that as long as the AI is far much better than Code Red's, not that I don't like CR's, I love it. But I remember making a thread back then asking you guys to make the AI as good as CR's, and I was so happy when you said that you can do the AI for D-Day two times better that CR. :p

Edited by Indigo, 20 July 2004 - 08:38 AM.


#13 Rattuskid

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Posted 24 July 2004 - 05:58 AM

Yeah, the AI must've been a bear since YR goes all goofy after you hit 100 units.
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#14 Andre27

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Posted 24 July 2004 - 09:57 AM

There's a solution to every problem..that's all i'm going to say about this.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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#15 Rattuskid

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Posted 25 July 2004 - 01:08 AM

Ah, well trust me, I have no shortage of theories on how you did it. But... if there is always a solution, is that to mean you'll have dogfights too?
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#16 Indigo

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Posted 25 July 2004 - 06:46 AM

Last time I heard, Mig's gonna implement air-to-air like Rocketeers taking on each other, but Rocketeers stop in midair and engage the enemy, how will this be in aircrafts? Surely they won't stop in midair to fight an enemy aircraft...they'll turn around in circle while engaging the enemy, perhaps?

#17 trevor

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Posted 04 August 2004 - 05:32 AM

Hey guys =).

I guess ill be missing the release...=(...

2 years and i wont be able to even play the thing when it comes out.

I leave for Basic Training/Boot Camp whatever, in 2 weeks exactl...this time in 2 weeks ill be sleeping in my barracks...

#18 DaEm0NuL

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Posted 04 August 2004 - 09:06 PM

Good luck trevor !




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