Colonel Burton demo charges
Posted 18 July 2004 - 05:53 PM
I tried to script it several times but untill now i did not succeed
Posted 19 July 2004 - 03:13 PM
^ commandbutton ability being the timed demo charges
This should work because the AmericaInfantryColonelBurton has a CommandbuttonHuntUpdate in its INI.
Posted 25 July 2004 - 10:22 AM
Does any1 know how to get rid of a timed demo charge after it has been planted?
I tried to use a dozer cleaning up the mines but that did not help
Posted 26 July 2004 - 03:21 AM
Did you make sure that you could 'see' the demo charge - its stealthed and if you couldn't see it, I don't think your dozer can remove it; you may have to bring a HV with a spy drone over or use your radar thingy.
Hope that helps,
Posted 27 July 2004 - 12:09 AM
area. When i was using the cleaning up mines button of the dozer the mouse pointer changed in a red square on the spot of the demo timed charge.
The dozer starts investigating the area but ..... boum
I find it weird that a timed demo charge cant be removed or that you can't defuse the charge
Posted 27 July 2004 - 03:52 AM
It might just be a case of the dozer being too slow then; A timed demo charge goes off in, what, 10 seconds? ( I dunno I rarely use timed, I prefer remote)
If your dozer doesn't get there in time the bomb will still go off, its not going to stop counting down just because the dozer is on the way.
It may be impractical to try to remove timed charges also because IIRC it takes a couple of seconds of 'removal' after the dozer gets there before the charge dissapears, if its timed it will likely go off before that.
Posted 27 July 2004 - 11:36 PM
Posted 28 July 2004 - 09:46 AM
Posted 29 July 2004 - 11:29 AM
The charges cant be defused by a dozer so the only thing you can do is kill the burton before he sets up the charge
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users