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Colonel Burton demo charges


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#1 Guest_rigel6669_*

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Posted 18 July 2004 - 05:53 PM

There must be a way to let Colonel Burton look for a certain building and afterwards blow it up with timed demo charges.

I tried to script it several times but untill now i did not succeed

Any suggestions?

#2 Mithril

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Posted 19 July 2004 - 03:13 PM

[Team] Set to hunt using commandbutton ability

^ commandbutton ability being the timed demo charges :unsure:

This should work because the AmericaInfantryColonelBurton has a CommandbuttonHuntUpdate in its INI.
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#3 Guest_rigel6669_*

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Posted 25 July 2004 - 10:22 AM

I had to remove the subroutine attackmove to make it work as it forced burton to use his machinegun.

Does any1 know how to get rid of a timed demo charge after it has been planted?

I tried to use a dozer cleaning up the mines but that did not help

#4 Akkrand

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Posted 26 July 2004 - 03:21 AM

>I tried to use a dozer cleaning up the mines but that did not help
Did you make sure that you could 'see' the demo charge - its stealthed and if you couldn't see it, I don't think your dozer can remove it; you may have to bring a HV with a spy drone over or use your radar thingy.

Hope that helps,
Lord Akkrand

#5 Mithril

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Posted 26 July 2004 - 07:16 AM

Yes good thinking. Can the charge be removed with the commandbutton? If not it'll be a bit hard to do it....
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#6 Guest_rigel6669_*

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Posted 27 July 2004 - 12:09 AM

Actually the timed demo charge could be seen as there were some turrets in the
area. When i was using the cleaning up mines button of the dozer the mouse pointer changed in a red square on the spot of the demo timed charge.

The dozer starts investigating the area but ..... boum

I find it weird that a timed demo charge cant be removed or that you can't defuse the charge

#7 Akkrand

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Posted 27 July 2004 - 03:52 AM

Just before I go into my next theory: it sounds like you're talking about *you* removing timed charges from a building where the AI placed them, not about getting the AI to remove charges from buildings where you or another AI has placed them; is this correct?

It might just be a case of the dozer being too slow then; A timed demo charge goes off in, what, 10 seconds? ( I dunno I rarely use timed, I prefer remote)
If your dozer doesn't get there in time the bomb will still go off, its not going to stop counting down just because the dozer is on the way.
It may be impractical to try to remove timed charges also because IIRC it takes a couple of seconds of 'removal' after the dozer gets there before the charge dissapears, if its timed it will likely go off before that.

Cheers,
Lord Akkrand

#8 Guest_rigel6669_*

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Posted 27 July 2004 - 11:36 PM

Yes i ment how to remove a 20 sec timed demo charge that has been planted by the scripted AI

#9 Mithril

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Posted 28 July 2004 - 09:46 AM

If the timed charge can be removed with the "clear mines" commandbutton you could "Set to hunt using commandbutton ability <clear mines> " though I believe the unit specific AI already removes such charges IIRC..
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#10 Guest_rigel6669_*

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Posted 29 July 2004 - 11:29 AM

My new full art of defense map will feature scripted burton timed demo charge attack and it looks like that the human player buidings will get blown up.

The charges cant be defused by a dozer so the only thing you can do is kill the burton before he sets up the charge :p




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