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modding & porting


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#1 Detail

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Posted 19 July 2004 - 08:48 PM

Who's going to be modding EA's re-build of the Sage engine for BFME?
Are any Generals mods concidering porting to BFME?

#2 Stino

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Posted 19 July 2004 - 10:33 PM

I'm only thinking of it yet :p I'll first discuss it further with the team.
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#3 Deathblow Luc

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Posted 19 July 2004 - 10:53 PM

Im in for it, as soon as my YR production is done...

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#4 Mastermind

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Posted 20 July 2004 - 12:11 AM

I'm planning to use the engine.
:p
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#5 darknes53

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Posted 20 July 2004 - 01:36 AM

Going to look into it...
The thing is that involves me buying it...

#6 Hostile

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Posted 20 July 2004 - 03:39 AM

I certaining will, hope they kept some legacy modules like the TURRET and sutff. Even if the LOTR doesn't have logic for tanks, let's hope they keep enuff tools to allow us to mod.

I have a feeling, some units will have some "tank" like qualities. I fell so behind by getting into modding late. I will not make the same mistake twice. :p

#7 Comrade Kal

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Posted 20 July 2004 - 10:42 AM

I'll have a look and see how easy it is. Then start when BA is finished.
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#8 Agile

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Posted 21 July 2004 - 02:09 AM

I think I remember hearing that tanks are possible in BFME? I could be wrong though
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#9 darknes53

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Posted 21 July 2004 - 06:31 AM

If not, we will see some very interesting workarounds I'm sure...

#10 killakanz

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Posted 22 July 2004 - 02:56 PM

I'm sure tanks and aircraft will be made do-able in BFME, they would be fools not to
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#11 T34 Sam

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Posted 22 July 2004 - 03:39 PM

I think i will - wud like 2 put stuff that aint in the films but r in the books (mostly prince imrahil + swan knights)
But im gonna do revisited 1st tho :p

#12 Eradicator

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Posted 22 July 2004 - 08:59 PM

C&C:Kings would do really well ported as its a medeival mod and BFME is geared towards that, but I don't know if the gameplay would be too similar to BFME or just like BFME without magic :p

#13 ambershee

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Posted 22 July 2004 - 09:05 PM

Don't worry, aircraft and tanks are doable with BFME :p
Just expect things to work a bit more like Emperor than Generals, and have a whole load of silly new stuff too, like the morale system (which I don't believe is particularily editable)

Teh AmberZ has spoken.

#14 Deathblow Luc

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Posted 22 July 2004 - 09:20 PM

Morale system...this can proof to be interesting.

I have some outlines for a fantasy storyline, ill be writing it up in he measure i have more time. Ill choose between this or something else sometime, in case i leave it unused, i have no problems on handling it to someone else who might want to use it.

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#15 Eradicator

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Posted 22 July 2004 - 09:32 PM

Ambershee, If I may ask, how do you know thse things? How do you know tanks are still possible?

#16 Hostile

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Posted 24 July 2004 - 02:11 AM

Well if it doesn't support enuff, than the fantasy, magic, fairy guys can mod all they want and I'll stick to Generals. With our average unit at 1100 polies, we'll have no prob keeping up with the new comps people are using...

#17 Tom

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Posted 24 July 2004 - 04:26 PM

Glad to see so many of you guys planning to port/mod. I'll be getting the game but not modding it. After TA i got another project i said i'd be working on...

#18 ambershee

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Posted 24 July 2004 - 05:00 PM

Ambershee, If I may ask, how do you know thse things? How do you know tanks are still possible?


It pays to have links. Watching some of the trailers will also demonstrate how some things work right off :D

I may / may not bring a version of Dh2 to BFME, it depends on what I feel like after having played it :dry:

#19 user_unknown

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Posted 16 August 2004 - 11:29 AM

I have a basic sci-fi storyline which may be suitable for BFME, but I would have to play it and see the code first to see if it would work :p

#20 ChrisV80

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Posted 11 January 2005 - 12:50 PM

Iám running ATM an generals TC for LOTR:BFME hmmz hope it will work hehe

Some WIP

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