We need to get on the ball...
#1
Posted 22 July 2004 - 07:21 PM
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Combat Shotgun:
-Finish modeling any weapons that havent been done and are going to be in 1.0 (You have the class list)
-Unwrap as many things as you can so that we can skin them.
-Start on player models
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DMX:
-Seperate your models into pieces so that we can script them into the game and animate the moving parts. Then resend them to me.
-Model the Tower shield, Wooden shield, Viking shield, Kite shield, and Round shield. If you need reference, catch me on aim
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Ultimiss:
-Keep working on all of the buildings (Castle walls, Blacksmith, Stables, Houses, inns, Etc)
-You must rework the entire keep. Its too Boxy, make it look like how a real keep would.
-Seperate all of the buildings from the castle walls. The game will not accept it because of too many poly's
-Finish modeling anything u are currently working on (Supply Wagon, Transport wagon, Etc)
-we need more static objects (Guiliteen, Market Stands, Etc)
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Howzer:
-BECOME MORE ACTIVE!!!! we need you the most!
-You must place every single model we have made and put them ingame (Buildings, Weapons, etc)
**CONCENTRATE ON JUST PUTTING THINGS INGAME, WE'LL WORRY ABOUT FEATURES LATER**
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Airbis:
-Skin anything you possibly can (Weapons, Buildings, Objects, ect)
-Place the finished skins/models in the layout so we can keep updating the site
-Work on the Textues i sent you as much as possible and when your finished, send them to howzer so he can put them ingame (aka the Game HUD)
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Dont Shoot me:
-Sounds, Sounds, Sounds, and More Sounds (This includes Swords, Bows, Crossbows, Axes, and Piercings for spears)
-Keep working on the Tournament map. I found a nice TuT for you to use that shows u how to put custom models in maps
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Mongoose:
-Start the Horse model (If you dont know what a horse looks like then you need to go to a ranch or watch more discovery channel, or you can msg me if you ever get on aim and i can give you reference. Also, make sure you seperate the horse into different parts for scripting and animating purposes.
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THE ALL MIGHTY ME aka Stealthy:
-Skin as much models as possible
-Work on loading Screens (Hand Drawn and Photoshop Rendered)
-Convert skins and models into .DDS format so they work in game with skins
(Although i dont see why putting the models in objects.rfa and skins in Textures.rfa would be such a big problem)
-Bug fixing
-Help put Models in game
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Jeff:
-Help Different members with there models to take some stuff off there back
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Jangeral:
-Skin your models and send them to me, If you cant, then unwrap them and either me and airibis will skin them.
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The rest of the members are not active at the moment because of vacation, Work, or Moving. Each one has there specific reason and will be back to work on the mod shortly:
Ranger
Skitzey
Jesse
#4
Posted 23 July 2004 - 08:00 AM
Don't you mean farm i never new i had to model a horse and i am not very good at organtic modeling in high polygon. i can help out with Guiliteens, Market Stands, EtcMongoose:
-Start the Horse model (If you dont know what a horse looks like then you need to go to a ranch or watch more discovery channel, or you can msg me if you ever get on aim and i can give you reference. Also, make sure you seperate the horse into different parts for scripting and animating purposes.
Edited by Mongoose, 23 July 2004 - 08:13 AM.
#5
Posted 23 July 2004 - 11:04 AM
when i make it in google there are many diffrent!
#7
Posted 23 July 2004 - 02:24 PM
#9
Posted 09 August 2004 - 09:47 AM
#11
Posted 10 August 2004 - 12:50 AM
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