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#21 Banshee

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Posted 01 November 2004 - 10:56 PM

That's why I'm asking. Usually soviet tanks have good armour.
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#22 Allied General

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Posted 02 November 2004 - 08:24 AM

well it could be a cheap disposable tank due to the nature of mass production that soviet countries have in cnc games.

I used one in my mod but it was a scorpion and it gained a rocket upgrade or something.

Besides the terror drone is a fast unit.

The name light tank is rather overused though :p
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#23 Shine On

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Posted 02 November 2004 - 09:01 AM

Just to clear up the light tank questions:

1) The light Tank isn't going to replace the Rhyno tank. The Rhyno tank is a key soviet unit so i can't possibly get rid of it.

2) For the time being the Light tank will be accessable by all Soviet forces but may make the unit an exclusive unit to Cuba or Lybia

3) The design for the light tank was stolen from the Allied forces so now the Soviets have the only access to it

:p
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#24 Shine On

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Posted 04 November 2004 - 08:57 AM

We have a new Cameo addition, which i think look really nice.

Thanks to Mig Eater i know have a English Geo-Thermal Plant Cameo which will go nicely in the game :p

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#25 Allied General

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Posted 04 November 2004 - 10:44 AM

:p how you fixed the glowing red ball :)
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#26 Shine On

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Posted 04 November 2004 - 11:01 AM

Ha ha ha very funny :)

I'm hopeing it was just my old computer that graphic didn't like, once i re-install RA2 and my Mod contains the neccessary building (because i'm putting everything back in from scratch) it SHOULD work.


Do you have any idea why it may not of worked in the first place? :p
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#27 Allied General

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Posted 04 November 2004 - 11:04 AM

forgetting to add the coding under animations_list? file names being wrong :p
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#28 Shine On

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Posted 04 November 2004 - 11:11 AM

Damn it :)

I was having a thought this morning about what things i should add to my mod after i've got all the units sorted...

...and (if you don't mind) i was thinking of doing a few Upgrades to buildings, using your tutorial as a guideline.


but i don't know what sort of things i could do that you havn't already done in your mod :p
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#29 Allied General

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Posted 04 November 2004 - 11:26 AM

only things I haven't done is like add flying monkey and unbalanced $1 super units :p

Oh I done side specific hero units for allies and aircraft.
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#30 Shine On

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Posted 09 November 2004 - 10:13 AM

Ok just to update a few of you on some new units going to be added, the following shall now be included for the British Army:

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Challenger

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Technician
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#31 Shine On

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Posted 14 November 2004 - 09:11 AM

**slumps down in computer chair and starts typing**

We'll all i can say for now is that i've given Fenring several little Cameo tasks to try and forfill for me ASAP. So most graphical work will now be done by him, that will also allow be to get on with some coding and then give you all some in-game screenshots :sleep:

Yesterday i gave myself a refresher coarse on adding units which was, ummm, interesting but now i safely say i'm on the correct path again.

however since i feel like SHIT today and the fact that i won't be around next week because of my Chemotherapy i thought i'd a have day play Halo 2 etc. ;)


This post may seem pointless but i'd thought i'd keep everyone up-to-date and as of the 22nd i should have some more stuff to tell you all...
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#32 Shine On

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Posted 03 January 2005 - 04:45 PM

Hero Units - A Sneak Peak

I have Overhauled (well at least started to) the whole YR concept of country Hero Units. Now the Majority of countries (not all) will have their own Hero Unit to help them on the battle field.

They can now be identified by the new Crosshair symbol in the top right corner of the Cameo. White for standard, gold for veteran. All together there will be about 5/6 different Hero units to use. Here are 4 examples of the cameos:

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Edited by Xeno, 03 January 2005 - 04:46 PM.

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#33 Apollo

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Posted 03 January 2005 - 05:44 PM

Good idea! Coming up with unique heroes is challenging tho, but maybe you can surprise us all :dry:
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#34 Speeder

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Posted 03 January 2005 - 08:11 PM

C&C: Hero challenge! :dry:

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#35 Allied General

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Posted 04 January 2005 - 04:13 PM

how does boris work in RA2 :grin:
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#36 Speeder

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Posted 04 January 2005 - 04:15 PM

Where did he write it's RA2 mod? :grin:

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#37 Allied General

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Posted 04 January 2005 - 04:29 PM

he told us like ages ago i think :grin:

edit: lol my mistake :cool:

Edited by Allied General, 04 January 2005 - 04:30 PM.

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#38 Shine On

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Posted 04 January 2005 - 08:54 PM

Well your both right :grin:

Now children let's all sit down and listen to a small story :huh:

Way back when i first joined the CNCGuild i started production of the Xenophobia mod. It was just designed for RA2 and not overly professional. That's were i first met Allied General and thats when he started to critisise my mod :cool:

You can still find the Threads under the "Red Alert 2 and YR Editing" Forum http://forums.revora...p?showforum=228

Yes it was "Constructive" Critisism which i like, but it still upset me since i was new at modding...

...anyway i scapped the mod altogether, and Until 4 months ago (as you know) i came back and desided to totally re-designed and re-do it for YR.


So there you have it, another bit of useless information



On anther note, if anyone wants to play the OLD version of Xenophobia i still have a copy stored in my archives :D
:) Just for a laugh :)
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#39 Allied General

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Posted 05 January 2005 - 09:06 AM

lol crushing the young spirit of hope :p
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#40 Shine On

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Posted 05 January 2005 - 10:03 AM

lol :p
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