Queries and Comments
#21
Posted 01 November 2004 - 10:56 PM
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#22
Posted 02 November 2004 - 08:24 AM
I used one in my mod but it was a scorpion and it gained a rocket upgrade or something.
Besides the terror drone is a fast unit.
The name light tank is rather overused though
#23
Posted 02 November 2004 - 09:01 AM
1) The light Tank isn't going to replace the Rhyno tank. The Rhyno tank is a key soviet unit so i can't possibly get rid of it.
2) For the time being the Light tank will be accessable by all Soviet forces but may make the unit an exclusive unit to Cuba or Lybia
3) The design for the light tank was stolen from the Allied forces so now the Soviets have the only access to it
#24
Posted 04 November 2004 - 08:57 AM
Thanks to Mig Eater i know have a English Geo-Thermal Plant Cameo which will go nicely in the game
#26
Posted 04 November 2004 - 11:01 AM
I'm hopeing it was just my old computer that graphic didn't like, once i re-install RA2 and my Mod contains the neccessary building (because i'm putting everything back in from scratch) it SHOULD work.
Do you have any idea why it may not of worked in the first place?
#28
Posted 04 November 2004 - 11:11 AM
I was having a thought this morning about what things i should add to my mod after i've got all the units sorted...
...and (if you don't mind) i was thinking of doing a few Upgrades to buildings, using your tutorial as a guideline.
but i don't know what sort of things i could do that you havn't already done in your mod
#30
Posted 09 November 2004 - 10:13 AM
Challenger
Technician
#31
Posted 14 November 2004 - 09:11 AM
We'll all i can say for now is that i've given Fenring several little Cameo tasks to try and forfill for me ASAP. So most graphical work will now be done by him, that will also allow be to get on with some coding and then give you all some in-game screenshots
Yesterday i gave myself a refresher coarse on adding units which was, ummm, interesting but now i safely say i'm on the correct path again.
however since i feel like SHIT today and the fact that i won't be around next week because of my Chemotherapy i thought i'd a have day play Halo 2 etc.
This post may seem pointless but i'd thought i'd keep everyone up-to-date and as of the 22nd i should have some more stuff to tell you all...
#32
Posted 03 January 2005 - 04:45 PM
I have Overhauled (well at least started to) the whole YR concept of country Hero Units. Now the Majority of countries (not all) will have their own Hero Unit to help them on the battle field.
They can now be identified by the new Crosshair symbol in the top right corner of the Cameo. White for standard, gold for veteran. All together there will be about 5/6 different Hero units to use. Here are 4 examples of the cameos:
Edited by Xeno, 03 January 2005 - 04:46 PM.
#33
Posted 03 January 2005 - 05:44 PM
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#38
Posted 04 January 2005 - 08:54 PM
Now children let's all sit down and listen to a small story
Way back when i first joined the CNCGuild i started production of the Xenophobia mod. It was just designed for RA2 and not overly professional. That's were i first met Allied General and thats when he started to critisise my mod
You can still find the Threads under the "Red Alert 2 and YR Editing" Forum http://forums.revora...p?showforum=228
Yes it was "Constructive" Critisism which i like, but it still upset me since i was new at modding...
...anyway i scapped the mod altogether, and Until 4 months ago (as you know) i came back and desided to totally re-designed and re-do it for YR.
So there you have it, another bit of useless information
On anther note, if anyone wants to play the OLD version of Xenophobia i still have a copy stored in my archives
Just for a laugh
#40
Posted 05 January 2005 - 10:03 AM
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