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2 new maps


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#1 Airibis

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Posted 12 August 2004 - 10:18 AM

Well i have been up all night (6:15 am now ), but came out with some good news.

We have 2 new map's done

Crecy - by myself

and

Caravan Chase - Don’t Shoot Me, and me


both maps are high detailed, lots of little secrets in them :rolleyes: and i am sure you guys will enjoy;

I will get some screens up in a few mins; though i still need to add a few objects, i thought i would give you guys a sneak peek,.

#2 Guest_shifty_*

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Posted 12 August 2004 - 12:12 PM

cool :)

cant wait till this mod somes out ;) :rolleyes: :p ;)

#3 Stealthy

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Posted 12 August 2004 - 12:28 PM

today is coding day. And tonight will be our first "official" alpha testing with some weapons ingame and the maps (possible unskinned shields too) but we will have lots of ingame pics to show off by tomorrow.
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#4 DoNtShOOtMe

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Posted 13 August 2004 - 12:35 AM

i can tell you guys this...caravan is gonna be a hell of lot of fun once we get a final version out of it...myself and airbis are making it extra cool for ultra goodness :rolleyes:...i can't wait till we finish it hehehe

#5 Airibis

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Posted 14 August 2004 - 06:10 PM

Here is Crecy

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#6 Airibis

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Posted 14 August 2004 - 06:12 PM

And this is Caravan Chase

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#7 Earl of Essex

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Posted 14 August 2004 - 11:18 PM

man thats amzing. it just looks so fucking realistic man. this mod is gonna be amazing, hell it already is

#8 DoNtShOOtMe

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Posted 15 August 2004 - 12:50 AM

;) you are correct good sir :laugh:

#9 Enjoi35

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Posted 15 August 2004 - 12:54 AM

nice. I have the first versions of the map already, but the new BFV 1.1 patch wont even let me sstart a server. *the server debug doesn't work either* BLEGH can't wait for 1.2.

On a side note, I'm in the works of some new models for the maps (The Inn, tavern, bridge, and townhouse, including some others yet to be mentioned...hint...secret...unhint) Well well well, Good job guys. Once I get the maps to work I'll tell you how they are. Thanks!

#10 Gatecrasher

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Posted 15 August 2004 - 05:13 AM

nice. I have the first versions of the map already, but the new BFV 1.1 patch wont even let me sstart a server. *the server debug doesn't work either* BLEGH can't wait for 1.2.

On a side note, I'm in the works of some new models for the maps (The Inn, tavern, bridge, and townhouse, including some others yet to be mentioned...hint...secret...unhint) Well well well, Good job guys.  Once I get the maps to work I'll tell you how they are. Thanks!

<{POST_SNAPBACK}>


Crecy needs a windmill.

#11 Airibis

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Posted 15 August 2004 - 08:16 AM

nice. I have the first versions of the map already, but the new BFV 1.1 patch wont even let me sstart a server. *the server debug doesn't work either* BLEGH can't wait for 1.2.

On a side note, I'm in the works of some new models for the maps (The Inn, tavern, bridge, and townhouse, including some others yet to be mentioned...hint...secret...unhint) Well well well, Good job guys.  Once I get the maps to work I'll tell you how they are. Thanks!

<{POST_SNAPBACK}>


Crecy needs a windmill.

<{POST_SNAPBACK}>



well, as of now these maps are still in the works, Terraine is all done;

I will add a village by English, windmill on French's side of the river off to the right, and the french fort in the middle.


then effects and sounds, maybe weather, or just sun changes.

#12 Guest_Guest_*

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Posted 15 August 2004 - 11:57 AM

for the wind mill u need to make it so that the bottom of each windmill blade comes out a little so u can ride it to the top. For the patch why don't u just uninstall battlefield and reinstall it without the patch.

#13 Gatecrasher

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Posted 15 August 2004 - 09:07 PM

for the wind mill u need to make it so that the bottom of each windmill blade comes out a little so u can ride it to the top. For the patch why don't u just uninstall battlefield and reinstall it without the patch.

<{POST_SNAPBACK}>


The windmill was on the English side, up on the hill, twas Edward's command post.

#14 Guest_Guest_*

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Posted 16 August 2004 - 06:08 AM

can we see an ingame screen of a sword please :p

#15 Airibis

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Posted 16 August 2004 - 07:12 AM

we wont release those till we are ready, cause it's a big suprise when you see them

#16 Anti

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Posted 17 August 2004 - 03:29 PM

Actually we changed the design plan of the mod and now its neo midevil. See that pistol? It shoots swords. That's the surprise, now I've ruined it for all of you!!!

#17 Guest_Guest_*

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Posted 17 August 2004 - 03:40 PM

LOL

#18 Stealthy

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Posted 17 August 2004 - 06:14 PM

ya and those caltrops are really nuclear pellets you toss at people miles away. Theres also a talking donkey thats called bill in the mod (You can ride him too)
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#19 Airibis

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Posted 17 August 2004 - 09:13 PM

Back on Topic, before you get some people realy thinking you guys are addings Donkeys and Nukes and Sword guns.

#20 Stealthy

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Posted 17 August 2004 - 09:15 PM

aha but there will be donkeys :ninja:
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