I've added new faction to my mod, but AI doesnot want to control it.
What I've done:
1) I've copied the original template for the USA faction and gave it another name
PlayerTemplate FactionAmericaCyberneticGeneral
Side = America
...
End
2) I've renamed some things in AIData.ini
SideInfo AmericaCyberneticGeneral
SkirmishBuildList AmericaCyberneticGeneral
3) I've opened scirmish scripts and renamed America to AmericaCyberneticGeneral
I want to make 15 factions in my mod (12 generals and 3 original armies), but AI must support 12 generals only (original armies will not be supported). This is why I've began to rename scripts. But when I play vs the new side (renamed USA), computer does nothing. How to fix?
Bugs with adding new faction
Started by
Guest_Guest_Creator_*_*
, Aug 13 2004 04:58 AM
2 replies to this topic
#1 Guest_Guest_Creator_*_*
Posted 13 August 2004 - 04:58 AM
#2
Posted 13 August 2004 - 08:02 PM
You've renamed the player in the scripts, but in the playertemplate you added a new one. I suggest you either replace your general in the playertemplate.ini with another one and do the same to the scripts, OR add a complete new one and do the same with the scripts - you will need to modify each map for this to work though.
#3 Guest_Guest_*
Posted 15 August 2004 - 04:57 AM
Damn! I must edit all maps to make my changes work. What a lame AI system! Better I will change everything back and use FactionAmerica and etc.
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