At a special airfeild, you can build a C-130 transport, which has 12 transport slots and can take infantry or vehicles, just like a chinook. However, if you eject a unit in flight they simply fall to the ground, and vehicles take damage. How do you make them use parachutes.
I tried this, having altered the parachute to take vehicles:
Behavior = TransportContain ModuleTag_10 Slots = 12 ScatterNearbyOnExit = Yes OrientLikeContainerOnExit = Yes KeepContainerVelocityOnExit = Yes ExitPitchRate = 30 ExitBone = WeaponA01 AllowInsideKindOf = INFANTRY VEHICLE DOZER DoorOpenTime = 0 ; this prevents the Contain module from messing with the doors, since we want DeliverPayload to handle 'em NumberOfExitPaths = 0 DestroyRidersWhoAreNotFreeToExit = Yes ; 'destroy' as opposed to 'kill' PutInContainer = AmericaParachute End(Note the last line)
But the game crashes.
Here is the section of code from Object AmericaParachute:
Behavior = ParachuteContain ModuleTag_05 PitchRateMax = 60 ; deg/sec RollRateMax = 60 ; deg/sec LowAltitudeDamping = 0.2 ; how much to damp swaying when we get "close" to the ground ParachuteOpenDist = 25.0 ; how far we have to fall 'till we open our 'chute AllowInsideKindOf = INFANTRY VEHICLE DOZER PARACHUTABLE ParachuteOpenSound = ParachuteOpen End
Any and all advice greatly appreciated.