Adding bombs to jets
#1 Guest_Guest_*
Posted 18 August 2004 - 12:28 AM
#2
Posted 18 August 2004 - 10:14 AM
#3
Posted 19 August 2004 - 08:18 PM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#4 Guest_the desperate_*
Posted 29 August 2004 - 07:43 PM
#6 Guest_Guest_*
Posted 28 September 2004 - 04:57 AM
On the bomb code add this:
AntiAirborneVehicle = No
AntiAirborneInfantry = No
AntiGround = Yes
On the missile code add this:
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = No
For the raptor:
WeaponSet
Conditions = None
Weapon = PRIMARY [WHATEVER YOU CALL YOUR BOMB]
Weapon = SECONDARY [WHATEVER YOU CALL YOUR AIR TO AIR MISSILE]
End
WeaponSet
Conditions = PLAYER_UPGRADE
Weapon = PRIMARY [WHATEVER YOU CALL YOUR BOMB]
Weapon = SECONDARY WHATEVER YOU CALL YOUR AIR TO AIR MISSILE
End
Behavior = JetAIUpdate ModuleTag_20
; this is a bit of a trick... normally, units cannot move-and-fire at
; the same time. we need the comanche to be able to. so we give it
; a "turret" (invisible) and put the two main weapons on it, but with
; no turn rate. voila!
Turret
TurretTurnRate = 0 ; this "turret" does not turn
TurretPitchRate = 0 ; nor does it pitch
ControlledWeaponSlots = PRIMARY SECONDARY
End
End
#7
Posted 28 September 2004 - 11:09 AM
Also, in your code you have an redundant module.
WeaponSet
Conditions = PLAYER_UPGRADE
Weapon = PRIMARY [WHATEVER YOU CALL YOUR BOMB]
Weapon = SECONDARY WHATEVER YOU CALL YOUR AIR TO AIR MISSILE
End
This isnt needed since a) Its the same as the non upgraded weaponset b) You dont have a Upgrade module so it cant upgrade anyway. You might as well remove it since its not doing anything.
#8
Posted 03 October 2004 - 07:07 PM
I thought that was a bug that i created because my jets would just keep circling in one spot.
So i guess there is no way around this.
#9
Posted 04 October 2004 - 10:33 AM
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