Hello everyone!
I have a couple of questions i really need help on.
The first is with a carrier weapon i'm making. I've given up on ever getting it to work like a real aircraftcarrier so now i want to make it more like a version of boris from RedAlert 2. I want to be able to designate a target within the carriers radius that calls in an airstrike. I've just started working on this so any advice is greatly appreciated.
The second problem i'm having is with killing off an object using the "instant death behavior"
I'm using this in a vehicle object. I want the vehicle object to die when a command set button is pressed then spawns at the dsignated target.
Everything works except the original vehicle object doesn't die so in effect i now have 2. I thought of using this behavior but
Behavior = InstantDeathBehavior ModuleTag_0998
RequiredStatus = MOVING
; no effect
End
I receive an error saying moving isn't part of the index list.
Can anyone tell me how to kill the original object
Carrier weapon and instant death
Started by
Guest_Guest_Puma_*_*
, Aug 20 2004 02:45 AM
1 reply to this topic
#1 Guest_Guest_Puma_*_*
Posted 20 August 2004 - 02:45 AM
#2 Guest_Guest_Puma_*_*
Posted 20 August 2004 - 08:28 AM
I've gotten most of the Aircraft carrier strike weapon code working but heres my problem now
When i designate a target the F-14's come in from off the map and head to the carrier and circle it till i manually select them to attack the target
How can i get them to attack the target then leave the map?
When i designate a target the F-14's come in from off the map and head to the carrier and circle it till i manually select them to attack the target
How can i get them to attack the target then leave the map?
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