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Carrier weapon and instant death

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#1 Guest_Guest_Puma_*_*

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Posted 20 August 2004 - 02:45 AM

Hello everyone! :)

I have a couple of questions i really need help on.

The first is with a carrier weapon i'm making. I've given up on ever getting it to work like a real aircraftcarrier so now i want to make it more like a version of boris from RedAlert 2. I want to be able to designate a target within the carriers radius that calls in an airstrike. I've just started working on this so any advice is greatly appreciated.

The second problem i'm having is with killing off an object using the "instant death behavior"

I'm using this in a vehicle object. I want the vehicle object to die when a command set button is pressed then spawns at the dsignated target.

Everything works except the original vehicle object doesn't die so in effect i now have 2. I thought of using this behavior but

Behavior = InstantDeathBehavior ModuleTag_0998
RequiredStatus = MOVING
; no effect

I receive an error saying moving isn't part of the index list.

Can anyone tell me how to kill the original object

#2 Guest_Guest_Puma_*_*

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Posted 20 August 2004 - 08:28 AM

I've gotten most of the Aircraft carrier strike weapon code working but heres my problem now :)

When i designate a target the F-14's come in from off the map and head to the carrier and circle it till i manually select them to attack the target :)

How can i get them to attack the target then leave the map?

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