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#1 Stealthy

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Posted 21 August 2004 - 02:26 PM

Here is the Fort ingame:

"Mind the Weapon skin, we were having some problems with the UVmapping but it will be fixed"


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This is just a little taste of what will be seen in DoC. We'll have little teasers like this once a week so be sure to check up on our forums for more :)
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#2 Guest_shifty_*

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Posted 21 August 2004 - 02:56 PM

looks awesome :p :) althought the sword skin looks a bit :) but you mentioned the problem alltogether looks great :sad:

#3 Stealthy

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Posted 21 August 2004 - 03:25 PM

lol thats the dagger, not the sword. And yes, needs resizing. Dont worry though. Later ill posts some pics of tonights alpha test with the fixed models and skins
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#4 Gatecrasher

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Posted 21 August 2004 - 05:04 PM

I'm reminded incredibly of Morrowind.

#5 Guest_Guest_*

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Posted 21 August 2004 - 06:22 PM

me 2, :)
very nice models, cant w8 to but them in one of my maps, maybe

//MetriodSun
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#6 MetriodSun

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Posted 21 August 2004 - 06:23 PM

ops, forgot to loggin, my post

#7 Guest_shifty_*

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Posted 21 August 2004 - 11:24 PM

i wish bi had a better GFX card who wants to donate their GFX cards to me :blink:

#8 Mongoose

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Posted 22 August 2004 - 06:09 AM

I'm reminded incredibly of Morrowind.

<{POST_SNAPBACK}>

for some reson i am too.
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#9 Ben

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Posted 22 August 2004 - 01:29 PM

[QUOTE] We'll have little teasers like this once a week so be sure to check up on our forums for more[QUOTE]

*Does the happy happy dance*

The fortress really looks great! And I can't wait to see the sword when it's finished :blink: .

#10 Guest_Guest_*

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Posted 22 August 2004 - 09:42 PM

So tell me is this just a static that we all hav fun trying to get in the gate or is this destructable like can we blow this thing up?..can we batter the gatehouse in? or can we fire our trebuchae and catapults @ it?????

#11 Stealthy

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Posted 22 August 2004 - 09:53 PM

you'll have to find out yourself once we release 1.0 :blink:
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#12 DoNtShOOtMe

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Posted 22 August 2004 - 11:37 PM

hehehe always plotting he...he...he alllllllllllways plotting we are :blink:

#13 Guest_Guest_*

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Posted 25 August 2004 - 03:58 AM

ahh! ill be funny if all that forteress was one single vehicule; so when you damaged it enough, the whole thing blows up all at once and every little soldier on the remparts fly sky high. or, every section of wall could be an individual vehicule, or a vehicule that is placed over a static representing a ruin (chunks of rock, destroyed wall) might lag tho. i know nothing of the BF engine anyway, just saying things.

#14 Uncle_Sam

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Posted 25 August 2004 - 04:00 AM

ahh! ill be funny if all that forteress was one single vehicule; so when you damaged it enough, the whole thing blows up all at once and every little soldier on the remparts fly sky high. or, every section of wall could be an individual vehicule, or a vehicule that is placed over a static representing a ruin (chunks of rock, destroyed wall) might lag tho. i know nothing of the BF engine anyway, just saying things.

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mine

#15 Guest_Guest_*

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Posted 26 August 2004 - 11:22 AM

shifty

whens the next update :sad:

#16 Kinepoo

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Posted 26 August 2004 - 07:10 PM

One word!
AWESOME!

#17 Kinepoo

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Posted 26 August 2004 - 07:10 PM

One word!
AWESOME!

#18 Ben

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Posted 26 August 2004 - 11:51 PM

One word!
AWESOME!


One word!
Double Post!

Oh, that's two words :p

#19 Purgatory

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Posted 27 August 2004 - 12:20 PM

They are awesome, you guys are doing great. Keep up the good work.

#20 DoNtShOOtMe

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Posted 27 August 2004 - 09:49 PM

thank you :p we'll keep it up no doubt about it




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