starlifter cargo plane
Posted 28 August 2004 - 02:04 AM
Reason Error parsing INI file 'Data\INI\Object\USA Commander In Chief.ini' (Line: 'Object CIC_AmericaJetDropPlane ')
what am i doing wrong , i've added it in the following folders:
and if you guys could tell me, is it possible to use the starlifter as an oversized combat chinook, in other words i can load, unload, & the combat troops could fire from it?
Posted 28 August 2004 - 10:49 AM
Posted 29 August 2004 - 04:13 PM
not having much luck though since it doesn't crash but it doesn't kick in either ,
this is what i've got
; *** ART Parameters ***
SelectPortrait = SADropPlane_L
ButtonImage = SADropPlane
UpgradeCameo1 = Upgrade_AmericaCountermeasures
Draw = W3DModelDraw ModuleTag_01; Main body
Model = AVStar_L
Animation = AVStar_L.AVStar_L
AnimationMode = LOOP
TransitionKey = TRANS_Vertical
ExtraPublicBone = WEAPON02
we'll see if this works i'm not sure if it wasn't working because i didn't have the bone in there before
Posted 31 August 2004 - 08:32 PM
Posted 01 September 2004 - 01:01 PM
Thanks Ice4, I finally got it to work, I was even able to give it a defensive/offensive laser that'll shoot down missiles, aircraft, ground targets and burn infantry.
Whell if you want i could put here up my Starlifter cod... onle the unit of coure.....
It can carry infantry and units also, but it just drops them when I evac, it doesn't drop them by parachute, or land like a chinook. I changed the locomotor to a chinook and then it stopped, but then it flew like a chinook. What I wanted it to do was be able to switch between both locomotors and keep slepnir's animation since slepnir's animation on the Starlifter is something to see. Giving it a 450 locomotor speed, this thing flies all over the place causing mayhem, it's a sight to see.
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