However, my beta AF general at the moment gets only half of the WSD (World State Detection) cheats, has about $50k by mid game and doesnt build any supply centers as it is far too loaded on cash to need it. and BOY it kicks ass, even quads get owned by it, even MY quads (unless i do a LOT of micromanagement) and once auroras start coming i might as well turn off my pc, as it does get hard. not impossible ill give you that but very hard nevertheless.
I believe this is the first step to making an AI that doesnt cheat but can be toe-on-toe with an experienced (but not pro) player...
There are the main disabilities for the AI:
-It doesnt have tactical awareness
-It doesnt handle rushes well at all
-USA Ais have the dozer bug, GLA ones sometimes harvest supplies with one worker only bug...
-It cannot learn
-It has a lot more bugs (people coming out of transports, etc)
-Its units get stuck in base
-It cant use all powers as smartly as we do
HOWEVER the AI also has some advantages over us
-It can be everywhere at the same time
-It has a natural maphack
-It can click as fast as it wants to
-It has a reaction time of 33ms (one frame, and this HAS to be tweaked in the AIData.ini for better results/more cpu)
-It can instantly analyze situations
-It can access which targets are closest
-It can keep flying planes NONSTOP, and direct them to exact, precise targets everytime, making its auroras its single mightiest force
-It can be efficient
After doing some research, I noticed the building 0% bug might be able to be circumvented (RVMECHs AI anyone?), as well as the transport bug. It seems the AI's advantages are more suited for the AF general as well so in the end i decided im striving for that goal now. To make the first non cheating but challenging AI, or as close as i can to it! Im gonna need a lot of testing as only me playing against it might make the AI great against my weaknesses but crap for others...
Anyways, if anyone else has the cojones to try, you are welcome id love if someone tried it out when it gets closer to done...
Edited by Lion, 29 August 2004 - 01:25 PM.