CommandSet SpecialPowerShortcutRUSSIA
; 1 = Command_SpyDroneFromShortcut
; 2 = Command_ParadropFromShortcut
3 = Command_BomberStrikeFromShortcut
4 = Early_Command_EmergencyRepairFromShortcut
; 5 = Command_DaisyCutterFromShortcut
; 6 = Command_FireParticleUplinkCannonFromShortcut
7 = Command_SpySatelliteScanFromShortcut
; 8 = Command_CIAIntelligenceFromShortcut
; 9 = AirF_Command_SpectreGunshipFromShortcut
; 10 = Command_BomberStrikeFromShortcut
; 11 = AirF_Command_CarpetBombFromShortcut
END
CommandButton Command_BomberStrikeFromShortcut
Command = SPECIAL_POWER_FROM_SHORTCUT
SpecialPower = SuperweaponBomberStrike
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
Science = SCIENCE_BomberStrike SCIENCE_BomberStrike2 SCIENCE_BomberStrike3;These will cause the buttons to change icons, nothing more
TextLabel = GUI:SuperweaponRaptorStrike
ButtonImage = SNCBomber
; ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUSARaptorStrike
RadiusCursorType = NAPALMSTRIKE
InvalidCursorName = GenericInvalid
End
SpecialPower SuperweaponBomberStrike
Enum = SPECIAL_NAPALM_STRIKE
ReloadTime = 200000 ; in milliseconds
RequiredScience = SCIENCE_BomberStrike
PublicTimer = No
SharedSyncedTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
RadiusCursorRadius = 100
ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut.
AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
End
Edited by Hostile, 04 September 2004 - 12:07 PM.